Opinion & Analysis
What does the “average golfer” look like?
Editor’s note: This article is in collaboration with Shot Scope.
You might find that you ask yourself if you are better or worse than the average golfer? Well this article outlines a variety of statistics which will help you pinpoint which areas of the game you are above or below average.
What does the “average golfer look like?” We’ll break down what the average golfer (male golfer) looks like and offers data that can be used to benchmark your game against. All data in this article is gathered from Shot Scope’s database of over 140,000 golfers and in excess of 250 million shots recorded using performance tracking products such as the unique PRO LX+ laser rangefinder.
Average handicap index = 13.6
What does the average golfer look like?
Key Statistics
| Average Score versus Par | Fairway in Regulation % | Green in Regulation % | Up & Down % | Putts per Round |
| +15.92 (87.92) | 48% | 25% | 36% | 31.9 |
- Par 3 Scoring = 3.72
- Par 4 Scoring = 4.98
- Par 5 Scoring = 5.81
The Good vs. The Bad
- Birdies = 0.6 per round
- Doubles or Worse = 3.3 per round
- Penalties = 1.98 per round
Often, golfers think they need to make more birdies in order to score better or become a better golfer, when in reality it is minimizing the bad shots and bad holes that can have more impact.
Taking the destructive shot out of your game is key. This will reduce any penalty shots and subsequently the number of doubles-or-worse in your round.
The Average Golfer: Club Distances
| Average (all shots) | Performance Average* | |
| Driver | 216 | 240 |
| 7 iron | 126 | 153 |
*Performance average removes all outliers good and bad, to give a distance based on how far a well struck shot will go.
Fairway Hit Percentage
This is a statistic that is fairly consistent across all abilities of amateur golfers with only a five percent difference across all golfers. The average golfer hits 48 percent of fairways.
Approach Play
Approaches from 100 yards
| Green Hit % | % Short | % Long | Proximity (ft) |
| 44% | 40% | 16% | 58.2 (19 yards) |
Approaches from 150 yards
| Green Hit % | % Short | % Long | Proximity (ft) |
| 24% | 61% | 15% | 86.3 (29 yards) |
Approaches from 200 yards
| Green Hit % | % Short | % Long | Proximity (ft) |
| 9% | 83% | 8% | 136.1 (45 yards) |
Approach play is the area of the game that leaves a lot to be desired amongst all levels of amateur golfers.
Here are the facts:
- The average golfer hits a 7-iron to around 30 yards from the pin.
- The average golfer leaves 65 percent of all approach shots short of the green.
Here’s what you can do:
- Manage your expectations, don’t expect to hit every shot close
- Learn your average club distances
- Make smarter club choices based off the above
- Be sensible: The middle of the green is a GREAT place to be
Short Game
Up & down percentage based on lie type
| All lie types | Fairway | Rough | Bunker |
| 36% | 39% | 31% | 20% |
The facts:
- The average golfer will get up and down from a bunker, 1 out of 5 times
- The average golfer manages to get up and down around 1 in 3 times
- Short game shots from the fairway have the highest success rate
Putting
The speed of putts is crucial. See below the make percentage for an average golfer from varying distances.
Make %
| 0-3ft | 3-6ft | 6-9ft |
| 94% | 72% | 43% |
Getting your first putt inside three feet will greatly improve your score. The drop off in make percentage from 3-6 feet and 6-9 feet is huge.

There you can see exactly what it takes to be an average amateur golfer. Are you above or below average for some or all of these statistics?
Club Junkie
Building my 2026 gamer WITB: Ranking the contenders and new putter projects – Club Junkie Podcast
The annual What’s In The Bag build is underway, and on this episode of Club Junkie, Brian breaks down the clubs currently leading the race for a spot in his 2026 gamer setup. From drivers and fairway woods to irons, wedges, and shafts, he ranks the equipment that’s performing best and explains what’s separating the front runners from the rest of the field.
Brian also heads into the workshop to discuss several putter projects currently on the bench. From head options and shaft choices to build ideas and testing plans, he shares what he’s working on and which putters could become serious contenders for the bag this season.
If you’re a gear junkie who loves equipment testing, club building, and the never-ending pursuit of the perfect setup, this episode is for you.
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Club Junkie
Tour Edge Exotics mini driver review + TaylorMade Spider ZT Max first look – Club Junkie
On this episode of Club Junkie, I put the new Tour Edge Exotics Mini Driver to the test and break down the performance, forgiveness, distance, and where it fits compared to a traditional driver or strong fairway wood. If you have been curious about adding a mini driver to the bag, this one is worth a look.
I also dive into the new TaylorMade Spider ZT Max putter that was recently spotted and discuss the growing zero torque putter trend. Plus, there is a closer look at the new Project X Titan Yellow shaft showing up on the PGA Tour and what makes it different from other profiles currently out there.
Opinion & Analysis
AVL: We’re talking about practice! My best tips for taking your game to the course
With the beginning of June on the horizon and courses rounding into peak condition for the season, it’s time to hone the finer skills that often get rusty over the winter. More sunlight also means more time to get out on the course and work on your game.
Whether it’s the practice green or the driving range, there’s always something to improve—whether you’re enjoying the fresh air or preparing for a weekend game or tournament. You can work on drills or freestyle around the green, and friendly competition is a great way to sharpen your skills.
While there are endless ways to get better at golf, I’m going to focus on practicing around the green. Let’s take a look at a few things to keep in mind as we head into the summer months.
Drills
From the driving range to the practice green, it’s important to incorporate drills into your routine. Years ago, I spent a weekend working on my short game with James Sieckmann. He recommended doing drill work for 5–10 minutes, then returning to your main practice.
This way, you create a balance between structured drills and real-world scenarios, so you’re not confined to “perfect” situations. For example, hitting the same three-foot putt over and over is good for repetition, but after a while, it becomes less interactive for your brain.
My approach is to use a putting trainer with a narrow gate for the ball to pass through, or simply place tees just outside the width of the ball. I’ll hit a series of four putts through the gate for three sets. Then, from a similar distance, I’ll hit four putts without the training aid and repeat that sequence three times.
Next, I’ll hit a number of 15–25 foot putts in a random fashion, then circle back to repeat the short putt drills with and without the training aid.
This breaks up the rhythm of hitting short putts with the training aid. When you hit the same short putts over and over, it’s easy to get into a groove—which is great for the drill, but not reflective of actual course play. While finding a rhythm is fundamental for drills, I like to introduce variation with longer putts to keep things realistic.
Game Mode
Once you’ve established a foundation with drills, it’s time to simulate on-course scenarios. This is where a few practice games come in handy.
One that I’ve been enjoying lately involves putting 10- to 15-footers with two balls. If I make the putt, great! If I miss, I pull the missed ball back a putter length. Suddenly, that little tap-in becomes a nerve-wracking three-footer—at least at first. As you get better at this game, those three- and five-footers become much more comfortable and routine.
It may sound cliché, but each shot is just what it is—it’s how we react that makes the difference. I like this game because it blends the pressure of on-course putting with the consequence of leaving yourself a much longer putt than usual.
Another game I like is one I recently learned from Brad Faxon. Place three tees in a line at four different locations around the hole: one at 3 feet, one at 6 feet, and one at 8 feet. The 3- and 6-foot putts count as par, and the 8-footer is for birdie.
This game keeps you focused on scoring and helps you get into a competitive mindset. You can even think about this putting game while you’re on the course. I just started playing it, and last week I couldn’t get better than two under par.
Competition
Competition during practice is when drills and games come to life, and you start to see results. For me, nothing beats a putting contest with a friend or two. In the right setting, these contests can become talking points for the whole season.
Match play, a game of 21, or simply seeing who can make the most one-putts (with a small prize on the line) are all great ways to simulate real on-course pressure. Recently, I played in a putting contest where one competitor made back-to-back 30- and 50-foot putts. As they say, expect your opponent to make every putt—and he nearly did. That’s impressive, and it’s something you see on the course, too: you have to stay committed to your game plan, no matter what.
When it comes to practice, it’s important to blend feedback from recent rounds with the fundamentals you want to reinforce. Drills, games, and competition—from the driving range to the putting green—form the backbone of skills you’ll rely on during actual rounds.
Finding the right balance is something we’re all working on, one practice session at a time. With the beginning of June on the horizon and courses rounding into peak condition for the season, it’s time to hone the finer skills that often get rusty over the winter. More sunlight also means more time to get out on the course and work on your game. Whether it’s the practice green or the driving range, there’s always something to improve—whether you’re enjoying the fresh air or preparing for a weekend game or tournament. You can work on drills or freestyle around the green, and friendly competition is a great way to sharpen your skills. While there are endless ways to get better at golf, I’m going to focus on practicing around the green. Let’s take a look at a few things to keep in mind as we head into the summer months.
Drills
From the driving range to the practice green, it’s important to incorporate drills into your routine. Years ago, I spent a weekend working on my short game with James Sieckmann. He recommended doing drill work for 5–10 minutes, then returning to your main practice. This way, you create a balance between structured drills and real-world scenarios, so you’re not confined to “perfect” situations. For example, hitting the same three-foot putt over and over is good for repetition, but after a while, it becomes less interactive for your brain.
My approach is to use a putting trainer with a narrow gate for the ball to pass through, or simply place tees just outside the width of the ball. I’ll hit a series of four putts through the gate for three sets. Then, from a similar distance, I’ll hit four putts without the training aid and repeat that sequence three times. Next, I’ll hit a number of 15–25 foot putts in a random fashion, then circle back to repeat the short putt drills with and without the training aid.
This breaks up the rhythm of hitting short putts with the training aid. When you hit the same short putts over and over, it’s easy to get into a groove—which is great for the drill, but not reflective of actual course play. While finding a rhythm is fundamental for drills, I like to introduce variation with longer putts to keep things realistic.
Game Mode
Once you’ve established a foundation with drills, it’s time to simulate on-course scenarios. This is where a few practice games come in handy. One that I’ve been enjoying lately involves putting 10- to 15-footers with two balls. If I make the putt, great! If I miss, I pull the missed ball back a putter length.
Suddenly, that little tap-in becomes a nerve-wracking three-footer—at least at first. As you get better at this game, those three- and five-footers become much more comfortable and routine. It may sound cliché, but each shot is just what it is—it’s how we react that makes the difference. I like this game because it blends the pressure of on-course putting with the consequence of leaving yourself a much longer putt than usual.
Another game I like is one I recently learned from Brad Faxon. Place three tees in a line at four different locations around the hole: one at 3 feet, one at 6 feet, and one at 8 feet. The 3- and 6-foot putts count as par, and the 8-footer is for birdie.
This game keeps you focused on scoring and helps you get into a competitive mindset. You can even think about this putting game while you’re on the course. I just started playing it, and last week I couldn’t get better than two under par.
Competition
Competition during practice is when drills and games come to life, and you start to see results. For me, nothing beats a putting contest with a friend or two. In the right setting, these contests can become talking points for the whole season. Match play, a game of 21, or simply seeing who can make the most one-putts (with a small prize on the line) are all great ways to simulate real on-course pressure. Recently, I played in a putting contest where one competitor made back-to-back 30- and 50-foot putts. As they say, expect your opponent to make every putt—and he nearly did. That’s impressive, and it’s something you see on the course, too: you have to stay committed to your game plan, no matter what.
When it comes to practice, it’s important to blend feedback from recent rounds with the fundamentals you want to reinforce. Drills, games, and competition—from the driving range to the putting green—form the backbone of skills you’ll rely on during actual rounds. Finding the right balance is something we’re all working on, one practice session at a time.
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Truth
Mar 3, 2023 at 8:14 am
The “average golfer” does not use shot tracking devices. Only someone more serious about golf goes to that extent. These are slightly “above average” golfers.
Really
Mar 2, 2023 at 11:56 am
Average Golfer LIES about his score LOL he’s not shooting an average of 15 over Par LOL