Connect with us

Instruction

Game of the Weekend: Drawback

Published

on

Most golfers regularly suffer from the inability to take their game from the practice area to the course. Why is this? Why can they hit it, chip it or putt it so great when practicing, but struggle once they set foot on the course? To answer this question, we first need to understand what most golfers are experiencing when they’re on the course.

Common answers include:

  • I only get one try.
  • I’m thinking about my score too much.
  • There’s a consequence to a bad shot.
  • I get too mechanical.
  • I experience different lies on the course.
  • I feel a lot of pressure.

After reading that list, it may be more obvious why practice is easy and playing well on the golf course is a different story. It also makes sense that those who perform better on the course bring the elements of variability, consequence, pressure and score to their practice sessions.

“How do you prepare for such pressure-packed situations like the Ryder Cup?” Ian Poulter, Europe’s most clutch Ryder Cup player, was asked. His answer: “Everything is a game.” He, too, turns his practice sessions into competitive, game-like situations.

My name is Trent Wearner, and I’m the author of a new GolfWRX series called “Game of the Weekend” that I know will help you shoot lower scores. I’m going to introduce you to a great new golf game every Friday, and you can take my training further by logging your scores into an interactive practice website called www.golfscrimmages.com. There you can find a couple dozen games for every area of the game that will help you make practice as difficult as, or even more challenging than what you experience on the golf course.

Game of the Weekend: Drawback

  • Gear needed: A putter and one ball. Ball marker is encouraged.
  • Time needed: About 15 minutes to play one round.

If Drawback was the only putting game you ever practiced, you would become a fantastic pressure putter from all distances.

The Rules: You will play 9 holes of this putting game. The first hole should be from 20 feet away, the second hole from 30 feet away, and the third from 40 feet away. Then repeat that process an additional two times for a total of 9 holes. If your first putt goes in the cup on each hole, you record a score of one. If it doesn’t go in, you must draw the ball back one putter length. (Note: Those of you who use a long putter or belly putter should only draw it back 3 feet). If that putt goes in, you score a 2. If it misses, you must draw the ball back one putter length again, continuing in this same manner until the ball is holed. Total the number of putts it takes you on all nine holes and enter that score.

The Benefits: Here’s what this game helps you with.

  1. On the first putt of each hole, your mindset will soon change from “a good lag putt is acceptable” to “I want to hole this first putt.” Trust me, you won’t want to fiddle with all of the drawing back business. The mentality of striving to hole putts instead of just getting them close is a big step to lowering your scores.
  2. Odds are that you won’t be able to make the majority of your 20-, 30- and 40-foot putts, so it’s inevitable that you will have a large number of pressure-packed short putts from 3-8 feet and that’s where you’ll gain ice in your veins.
  3. By playing this game often, you’ll become accustomed to drawing it back after your first putt. When you get on the course and don’t have to draw it back, however, the on-course play will feel so much easier. And when the course feels easier than the practice area, you know you’re doing something great for your game!

For this game, I encourage golfers to go through their entire pre-shot routine before every putt. Depending on your routine, that probably means marking your ball, reading the putt and taking a certain amount of practice strokes. Remember, we want this drill to feel just like putts on the golf course.

Have fun getting better this weekend!

More Games

Your Reaction?
  • 81
  • LEGIT6
  • WOW1
  • LOL4
  • IDHT3
  • FLOP2
  • OB1
  • SHANK4

Trent Wearner is the No. 1-rated teacher in Colorado by Golf Digest Magazine, as well as a two-time Colorado PGA Teacher of the Year (2004, 2014). Along the way, he has been recognized as a Top 20 Teacher Under Age 40 by Golf Digest, a Top 50 Kids Teacher in America by U.S. Kids Golf and a Top Teacher in the Southwestern U.S. by GOLF Magazine. Trent is also the author of the book Golf Scrimmages and creator of the website GolfScrimmages.com

7 Comments

7 Comments

  1. JR

    Aug 31, 2015 at 9:50 am

    Good Stuff! I will be using this next time I take some students outside. Been looking for new/interesting short game drills.

  2. Brian

    Aug 24, 2015 at 10:49 pm

    Played this a lot as a kid but we played if you are short any distance you draw it back, but if you were with in the leather past the hole you didn’t move the ball, anything outside the leather past the hole got drawn back as well. Great drill to help with the weight and line of you putts.

  3. rymail00

    Aug 21, 2015 at 10:53 pm

    Trent,

    I really like the concept of this game/drill. It sounds fun and I’m looking forward to more articles and games/drills. I enjoy practicing as much as playing. So I’m always looking open to drills to keep it fun and productive.

    Keep’em coming!
    Ryan

  4. Chance

    Aug 21, 2015 at 12:58 pm

    I like the idea of this article. Seems like a great drill! Cant wait to see more!

  5. Ryan K

    Aug 21, 2015 at 12:49 pm

    This seems like a really great idea, I’ll try it out!

  6. Adam

    Aug 21, 2015 at 11:11 am

    I’m definitely going to give this game a go!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Instruction

Wedge Guy: Short iron challenges — and a little insight (hopefully!)

Published

on

In my experience, almost all golfers could benefit from better short iron play. The ability to hit it closer to where you are looking with your 8-, 9- and P-irons will do more for your scoring than most anything else you can do. So, why is it that so many golfers just don’t hit the quality shots with these clubs that they do and should expect?

I chose this topic in response to an email from Phillip S., who wrote:

“I’m hitting straight and consistent most of the time but I’ve got a big problem between my 8-iron and everything else below.  I can hit my 8-iron 140-145 fairly consistently every time.  I hit my 9-iron somewhere between 110-135.  My pitching wedge is a mystery….it varies between 85 -125 yards.  No matter how “hard” I swing, I can’t seem to hit my short irons consistent distances.  It’s maddening to hit a great drive followed by a pitching wedge short of the green from 110 yards away.  What am I doing wrong?

Well, Phillip, don’t feel alone, because this is one of the most common golf issues I observe. It seems that the lion’s share of technology applied to golf clubs is focused on the long stuff, with drivers and hybrids getting the press. But I firmly believe that the short irons in nearly all “game improvement” designs are ill-suited for precise distance control, hitting shots on the optimum trajectory or knocking flags down. I’ve written about this a number of times, so a little trip back in Wedge Guy history should be enlightening. But here are some facts of golf club performance as applied to short iron play:

Fact #1. Short irons are much more similar to wedges than your middle irons. But almost all iron sets feature a consistent back design for cosmetic appeal on the store racks. And while that deep cavity and perimeter weight distribution certainly help you hit higher and more consistent shots with your 3- or 4- through 7-iron, as the loft gets in the 40-degree range and higher, that weight distribution is not your friend. Regardless of your skill level, short irons should be designed much more similar to wedges than to your middle irons.

Fact #2. As loft increases, perimeter weighting is less effective. Missed shots off of higher lofted clubs have less directional deviation than off of lower-lofted clubs. This is proven time and again on “Iron Byron” robotic testers.

Fact #3. It takes mass behind the ball to deliver consistent distances. Even on dead center hits, cavity back, thin-face irons do not deliver tack-driver distance control like a blade design. In my post of a couple of years ago, “The Round Club Mindset,” I urged readers to borrow blade-style short irons from a friend or assistant pro and watch the difference in trajectories and shotmaking. Do it! You will be surprised, enlightened, and most likely pleased with the results.

Fact #4. The 4.5-degree difference between irons is part of the problem. The industry has built irons around this formula forever, but every golfer who knows his distances can tell you that the full swing distance gap gets larger as the iron number increases, i.e. your gap between your 8- and 9-iron is probably larger than that between your 4- and 5-iron. Could there be some club tweaking called for here?

Fact #5. Your irons do not have to “match.” If you find through experimentation that you get better results with the blade style short irons, get some and have your whole set re-shafted to match, along with lengths and lie angles. These are the keys to true “matching” anyway.

So, Phillip, without knowing your swing or what brand of irons you play, I’m betting that the solution to your problems lies in these facts. Oh, and one more thing – regardless of short iron design, the harder you swing, the higher and shorter the shot will tend to go. That’s because it becomes harder and harder to stay ahead of the club through impact. Keep short iron shots at 80-85 percent power, lead with your left side and watch everything improve.

Your Reaction?
  • 43
  • LEGIT7
  • WOW1
  • LOL1
  • IDHT0
  • FLOP0
  • OB1
  • SHANK3

Continue Reading

Instruction

Clement: Easily find your perfect backswing plane with this drill

Published

on

When you get on one of these, magic will happen! You can’t come too far inside or outside in the backswing, and you can’t have arms too deep or shallow at the top of the backswing nor can you be too laid off or across the line either! SEAMLESS!!

Your Reaction?
  • 1
  • LEGIT1
  • WOW1
  • LOL0
  • IDHT0
  • FLOP1
  • OB0
  • SHANK3

Continue Reading

Instruction

Wedge Guy: The top 7 short game mistakes

Published

on

I’ve written hundreds of articles as “The Wedge Guy” and I’ve made it my life’s work to closely observe golfers and their short games. So, I thought I’d compile what I see into a list of what I believe are the most common mistakes golfers make around the greens that prevents them from optimizing their scoring. So here goes, not in any particular order:

  1. Tempo. Maybe the most common error I see is a tempo that is too quick and “jabby”. That probably comes from the misunderstood and overdone advice “accelerate through the ball.” I like to compare playing a golf hole to painting a room, and your short shots are your “trim brushes”. They determine how the finished work turns out, and a slower and more deliberate stroke delivers more precision as you get closer to the green and hole.
  2. Set Up/Posture. To hit good chips and pitches, you need to “get down”. Bend your knees a bit more and grip down on the club – it puts you closer to your work for better precision. Too many golfers I see stand up too tall and grip the club to the end.
  3. Grip Pressure. A very light grip on the club is essential to good touch and a proper release through the impact zone. Trust me, you cannot hold a golf club too lightly – your body won’t let you. Concentrate on your forearms; if you can feel any tenseness in the muscles in your forearms, you are holding on too tightly.
  4. Hand position. Watch the tour players hit short shots on TV. Their arms are hanging naturally so that their hands are very close to their upper thighs at address and through impact, but the club is not tilted up on its toe. Copy that and your short game will improve dramatically.
  5. Lack of Body/Core Rotation. When you are hitting short shots, the hands and arms have stay in front of the torso throughout the swing. If you don’t rotate your chest and shoulders back and through, you won’t develop good consistency in distance or contact.
  6. Club selection. Every pitch or chip is different, so don’t try to hit them all with the same club. I see two major errors here. Some golfers always grab the sand wedge when they miss a green. If you have lots of green to work with and don’t need that loft, a PW, 9-iron or even less will give you much better results. The other error is seen in those golfers who are “afraid” of their wedge and are trying to hit tough recoveries with 8- and 9-irons. That doesn’t work either. Go to your practice green and see what happens with different clubs, then take that knowledge to the course.
  7. Clubhead/grip relationship. This error falls into two categories. One is those golfers who forward press so much that they dramatically change the loft of the club. At address and impact the grip should be slightly ahead of the clubhead. I like to focus on the hands, rather than the club, and just think of my left hand leading my right through impact. Which brings me to the other error – allowing the clubhead to pass the hands through impact. If you let the clubhead do that, good shots just cannot happen. And that is caused by you trying to “hit” up on the ball, rather than swinging the entire club through impact.

So, there are my top 7. Obviously, there are others, but if you eliminate those, your short game will get better in a hurry.

Your Reaction?
  • 89
  • LEGIT13
  • WOW2
  • LOL3
  • IDHT0
  • FLOP1
  • OB0
  • SHANK6

Continue Reading

WITB

Facebook

Trending