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Game of the Weekend: “Eighteen”

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Studies consistently have shown the importance of random practice and how such practice is more transferable to the golf course. While you may be working to improve your ball control during practice, don’t forget to shift gears and spend just as much or more time preparing for all situations (physical, mental and emotional) that the game throws your way. Have purpose when you practice; better preparation leads to better play.

This Game of the Weekend, called “Eighteen,” is a full-swing game aimed at helping you hit more greens in regulation. It’s a game that forces you to change clubs for every shot you hit and where you’ll also score the results so that you can improve upon those results during a second trial of the game.

Game of the Weekend: EIGHTEEN

  • Gear needed: Bring ‘em all!
  • Time needed: You’re going to hit 18 full swing shots so depending on the length of your routine it might take 15-25 minutes.

Rules

Golf is easy when you hit a lot of greens and this game measures exactly that — greens in regulation. For this game, pretend that you’ve hit every fairway in regulation giving you 18 perfect chances to hit the green.

Using the following clubs, and in the exact order listed below, hit 18 shots to various targets and add up the number of shots out of 18 that would have landed on an average-size green. I realize that with certain clubs, depending on your ability level, that your target may be smaller. Feel free to alter what is acceptable to you as well as any of the clubs listed below. If you don’t have targets on your range that are exactly the yardage you’ll need to match the clubs, simply aim over or short of something on your range. Be sure to judge the wind, go through your routine, commit and you can even chart your scores at the interactive practice website www.golfscrimmages.com.

  1. 8-iron
  2. 6-iron
  3. Sand Wedge
  4. 5-iron/Hybrid
  5. 9-iron
  6. 7-iron
  7. Pitching Wedge
  8. 4-iron/Hybrid
  9. 8-iron
  10. 6-iron
  11. Sand Wedge
  12. 5-iron/Hybrid
  13. 9-iron
  14. 7-iron
  15. Pitching Wedge
  16. 4-iron/Hybrid
  17. 8-iron
  18. 6-iron

Benefits

Here’s what this game helps you with:

  • Anytime you alter the target and club for every shot you hit, your practice sessions have more learning, retention and transferability than when you pound away using the same club over and over.
  • You’ll be engaging your mind and decision-making skills much more with a game like this than when you just fire away mindlessly.

Practice needs to be as difficult as, or more challenging than what you experience on the course!

Previous Games of the Weekend

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Trent Wearner is the No. 1-rated teacher in Colorado by Golf Digest Magazine, as well as a two-time Colorado PGA Teacher of the Year (2004, 2014). Along the way, he has been recognized as a Top 20 Teacher Under Age 40 by Golf Digest, a Top 50 Kids Teacher in America by U.S. Kids Golf and a Top Teacher in the Southwestern U.S. by GOLF Magazine. Trent is also the author of the book Golf Scrimmages and creator of the website GolfScrimmages.com

11 Comments

11 Comments

  1. rymail00

    Oct 11, 2015 at 11:46 pm

    Ooffa,

    I think you may of missed the main point of this article or every other article he or others may have written. It’s about practicing with a purpose. There suggestions/games to keep your practice fun and to get the most out your probably limited time to actually practice. These drills might seem basic to someone who does get improvement from their practice.

    Personally I find the range and putting green/short game area just as much as much fun as actually playing. So these drills are nice change from the normal practice routine I do have which is the same every time.

  2. Phillip Tshabalala

    Oct 11, 2015 at 1:23 am

    Hi. Tried it yesterday and missed only 3 times, game changer! It helped me to focus on every shot and repeat my setup and take away regardless of club selection. Looking forward to today’s round.

    • Trent Wearner

      Oct 12, 2015 at 10:58 am

      Philip – thanks for the comment. Glad to hear it’s making a difference in your practice. Keep it up and it’ll continue to pay off!

  3. ooffa

    Oct 10, 2015 at 2:01 pm

    OMG. Pick different targets and aim at them. Thanks for the advice. Brilliant.
    (Face Palm)

  4. rymail00

    Oct 10, 2015 at 9:51 am

    Always like when these games pop up on the main page.

  5. DC

    Oct 9, 2015 at 7:00 pm

    I fully agree that targeted and challenging practicing accelerates improvement. Thank you! I enjoy your posts.

  6. Christestrogen

    Oct 9, 2015 at 5:03 pm

    No 3W….?
    Cool drill and will try it

    • Trent Wearner

      Oct 12, 2015 at 11:00 am

      Christestrogen – thanks for the reply. You can certain toss in one of your fairway woods if you’d like. You can and should alter the game based around the clubs that you use most often on approach shots. Thanks again and have a great fall!

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Instruction

Clement: Laid-off or perfect fade? Across-the-line or perfect draw?

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Some call the image on the left laid off, but if you are hitting a fade, this could be a perfect backswing for it! Same for across the line for a draw! Stop racking your brain with perceived mistakes and simply match backswing to shot shape!

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The Wedge Guy: The easiest-to-learn golf basic

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My golf learning began with this simple fact – if you don’t have a fundamentally sound hold on the golf club, it is practically impossible for your body to execute a fundamentally sound golf swing. I’m still a big believer that the golf swing is much easier to execute if you begin with the proper hold on the club.

As you might imagine, I come into contact with hundreds of golfers of all skill levels. And it is very rare to see a good player with a bad hold on the golf club. There are some exceptions, for sure, but they are very few and very far between, and they typically have beat so many balls with their poor grip that they’ve found a way to work around it.

The reality of biophysics is that the body moves only in certain ways – and the particulars of the way you hold the golf club can totally prevent a sound swing motion that allows the club to release properly through the impact zone. The wonderful thing is that anyone can learn how to put a fundamentally sound hold on the golf club, and you can practice it anywhere your hands are not otherwise engaged, like watching TV or just sitting and relaxing.

Whether you prefer an overlap, interlock or full-finger (not baseball!) grip on the club, the same fundamentals apply.  Here are the major grip faults I see most often, in the order of the frequency:

Mis-aligned hands

By this I mean that the palms of the two hands are not parallel to each other. Too many golfers have a weak left hand and strong right, or vice versa. The easiest way to learn how to hold the club with your palms aligned properly is to grip a plain wooden ruler or yardstick. It forces the hands to align properly and shows you how that feels. If you grip and re-grip a yardstick several times, then grip a club, you’ll see that the learning curve is almost immediate.

The position of the grip in the upper/left hand

I also observe many golfers who have the butt of the grip too far into the heel pad of the upper hand (the left hand for right-handed players). It’s amazing how much easier it is to release the club through the ball if even 1/4-1/2″ of the butt is beyond the left heel pad. Try this yourself to see what I mean.  Swing the club freely with just your left hand and notice the difference in its release from when you hold it at the end of the grip, versus gripping down even a half inch.

To help you really understand how this works, go to the range and hit shots with your five-iron gripped down a full inch to make the club the same length as your seven-iron. You will probably see an amazing shot shape difference, and likely not see as much distance loss as you would expect.

Too much lower (right) hand on the club

It seems like almost all golfers of 8-10 handicap or higher have the club too far into the palm of the lower hand, because that feels “good” if you are trying to control the path of the clubhead to the ball. But the golf swing is not an effort to hit at the ball – it is a swing of the club. The proper hold on the club has the grip underneath the pad at the base of the fingers. This will likely feel “weak” to you — like you cannot control the club like that. EXACTLY. You should not be trying to control the club with your lower/master hand.

Gripping too tightly

Nearly all golfers hold the club too tightly, which tenses up the forearms and prevents a proper release of the club through impact. In order for the club to move back and through properly, you must feel that the club is controlled by the last three fingers of the upper hand, and the middle two fingers of the lower hand. If you engage your thumbs and forefingers in “holding” the club, the result will almost always be a grip that is too tight. Try this for yourself. Hold the club in your upper hand only, and squeeze firmly with just the last three fingers, with the forefinger and thumb off the club entirely. You have good control, but your forearms are not tense. Then begin to squeeze down with your thumb and forefinger and observe the tensing of the entire forearm. This is the way we are made, so the key to preventing tenseness in the arms is to hold the club very lightly with the “pinchers” — the thumbs and forefingers.

So, those are what I believe are the four fundamentals of a good grip. Anyone can learn them in their home or office very quickly. There is no easier way to improve your ball striking consistency and add distance than giving more attention to the way you hold the golf club.

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Instruction

Clement: Stop ripping off your swing with this drill!

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Not the dreaded headcover under the armpit drill! As if your body is defective and can’t function by itself! Have you seen how incredible the human machine is with all the incredible feats of agility all kinds of athletes are accomplishing? You think your body is so defective (the good Lord is laughing his head off at you) that it needs a headcover tucked under the armpit so you can swing like T-Rex?

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