
It looks like all of the interest that was generated in this forum last year about Tiger Woods PGA Tour 13, for both the XBox 360 and Playstation 3 died off within a month of the game's release. I think a lot of it had to do with the game's compromised difficulty, even in its highest level - Tournament, and its limited Online Country Club functionality. I'm in a club of guys who are both hardcore golfers AND gamers, and we managed to keep a fairly high level of activity going through the end of September, when our season ended. Out club is still active, but it's just a trickle of guys playing off and on. The chief complaint is the game feels like it's on rails. The swing mechanism is too tuned to allow for straight shots. We also found the online country club was not geared enough for head to head play. You had to play your club tournaments solo. with leaderboards that only updated after a complete 18 hole round.
From all appearances, the developers of Tiger Wood PGA Tour 14 - Tiburon - has taken a lot of game community feedback to heart with at least the *design* of the new game. They've introduced a new difficulty that takes ALL of the shot aids out of game, including the worst offender of all - zoom to aim. There's a good blog about the new Simulation Difficulty on the official site - http://www.easports....difficulty-blog.
The game's presentation is also getting a major facelift, as it's going with a new option called "Broadcast Presentation". It looks to be a blend of 2011 - 2013's True-Aim and the camera cuts and stat overlays we're used to seeing when watching a television broadcast of a PGA event. Here's a developer blog on this feature: http://www.easports....esentation-blog.
And to speak to our club's second leading complaint, we'll at least be able to play in Simultaneous multiplayer, complete with real time shot tracers of those who are playing the same hole in our simultaneous multiplayer 'group' (up to 24 players!? I would think that would be a bit surrealistic... but the potential is there). You'll also have a game negotiated "live chat" connection to those in your group, if desired. Finally, you'll be given all sorts of round performance data (longest drive, FIRs, GIRs, average putts, etc) of not only those in your 'group', but all others who have played and finished, or who are currently playing the same event on other holes! It's really going to feel a lot more connected and dynamic this year from the sound of it.
From all appearances, the developers of Tiger Wood PGA Tour 14 - Tiburon - has taken a lot of game community feedback to heart with at least the *design* of the new game. They've introduced a new difficulty that takes ALL of the shot aids out of game, including the worst offender of all - zoom to aim. There's a good blog about the new Simulation Difficulty on the official site - http://www.easports....difficulty-blog.
The game's presentation is also getting a major facelift, as it's going with a new option called "Broadcast Presentation". It looks to be a blend of 2011 - 2013's True-Aim and the camera cuts and stat overlays we're used to seeing when watching a television broadcast of a PGA event. Here's a developer blog on this feature: http://www.easports....esentation-blog.
And to speak to our club's second leading complaint, we'll at least be able to play in Simultaneous multiplayer, complete with real time shot tracers of those who are playing the same hole in our simultaneous multiplayer 'group' (up to 24 players!? I would think that would be a bit surrealistic... but the potential is there). You'll also have a game negotiated "live chat" connection to those in your group, if desired. Finally, you'll be given all sorts of round performance data (longest drive, FIRs, GIRs, average putts, etc) of not only those in your 'group', but all others who have played and finished, or who are currently playing the same event on other holes! It's really going to feel a lot more connected and dynamic this year from the sound of it.












