By Sean Foster-Nolan
For the past two decades, there has been little movement of in the scoring averages, driving distances and handicaps of the average golfer. The average score still hovers around 100, the average drive is still in the 200-yard range and for those who keep handicaps 16 remains the average.
However, in those 20 years golf equipment has evolved exponentially. Advancements include the cavity back iron, vast improvements in the casting process, higher moment of inertia, aerodynamics, lighter/better graphite shafts, center of gravity, better materials such as titanium and tungsten, 460cc heads, hybrids, the evolution of the golf ball and even the lowly golf tee.
So what gives? If lessons aren’t helping the average golfer, technology isn’t helping the average golfer and all those gazillion tips he reads in the golf magazines, not to mention all those Golf Channel and You Tube lessons, where is our average golfer faltering?
- Is golf really that hard?
- Is the average golfer really that inept?
- Are golf instructors really that bad?
- Are the OEM’s really just selling the average golfer a bill of goods?
A little over a decade ago, a new course opened up in our area to all kinds of acclaim. It was a beautiful course that received many awards. But for the average golfer it was virtually unplayable. I never heard so many golfers complain about a golf course and how many golf balls they lost per round. Sure, it was beautiful. But, you better hit the ball straight -- perfectly straight. How many average golfers hit the ball perfectly straight? The course had to make a number of adjustments to accommodate the average golfer, i.e., the paying customer.
Now, that was an extreme example, but I’ve played a number of newer courses that makes me ask, “What was the designer thinking?” I’ve heard of a few other courses in my area that are user unfriendly, and as a result are struggling. Who wants to go play a course where you lose a bunch of balls, and post a score somewhere north of the Arctic Circle?
Even my home course punishes good shots, e.g., you can hit a good shot and still end up in a hazard (basically you better hit the ball in the fairway or your toast). I’ve played TPC Boston three times and have never lost a ball (the slope I’ve played was 146), however at my home course I average two to three lost balls a round.
So here you have the average golfer. He steps up to first tee, excited to be out on the course, away from the office, away from any of those cares that may be consuming him otherwise. Eighteen holes later, as he puts his clubs in the car, he wonders why he even bothered. Every hole was surrounded by bunkers. What was that creek doing running across the middle of the fairway? Who the heck would put hazard right behind No. 8 green, or right in front No. 12 green? What’s up with that dogleg? There was only one place to put the ball and no where to miss?
That wasn’t a golf course, that was an obstacle course!
Okay, we have better equipment, all those extra years of analysis to further understand the swing, yet we continue to struggle. Well, some of us anyway. So, why don’t designers build courses with the average golfers in mind? And, I’m not talking about Pete Dye, who said:
“Golf isn’t supposed to be fair."
Build a course and they will come? I don’t know. Maybe. But at the very least make it fair for the average golfer. Do you really need all those hazards? Really? Does that green really require a long, towering iron shot or hybrid? Why not a thinned one? Do you really think the PGA Tour is going to come to your course for four days?
For those you who like a challenge there are plenty of golf courses out there to test you (there is another course in my area that is 8325 yards from the back tees). But, golf should be more fun for the average golfer too. He should walk off No. 18 with a grin on his face, a few golf balls left in his bag, a bit of swagger in his step and maybe a circle or two on his scorecard.
To paraphrase Pink Floyd, Hey Designer, leave those golfers alone!