I see, thanks! so essentially, this is optimal for the average joes who struggle to find that "zone"?
Yes and no, it is optimal for someone who doesnt launch the ball that well, that person who seems to hit it thin every time. But for someone who normally launches and hit the ball high like myself (i tend not to have to much shaft lean at impact) these actually wont balloon too high for you, they still launch off the club very nicely and have a very nice trajectory. Basically a better player can still hit these and not worry about losing the ball high into the wind.
Interesting, thanks for the update. So, if I were to interpret this right working the ball flight with this game improvement distance iron requires more skill than working a players iron? I guess that's why everyone should get fitted properly and maybe that's why these hefty GI distance irons never worked for me in the past...
Its harder to keep these irons low, since they are meant to go high. Thats as basic as I can say it. But I was able to keep it low and when I tried to keep it low, it didn't balloon into the wind. If you know how to hit a knockdown or keep it low, you wont have a problem. Obviously it will take some getting used to and practice, but it can be done. I know what you mean about trying to keep a 2.0 low.
It is much easier to work the trajectory (up or down) with my MC irons. But that its because thats what those irons were designed to do, work the ball the way a player needs to. Essentially these Rocketbladez are not made for the person looking to do that, I think the Tours would be the better club for that.
Edited by Caesar Palache, 21 November 2012 - 03:17 PM.