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How does one lower their driver spin rate?


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#1 ksgolfguy007

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Posted 15 November 2012 - 07:01 AM

Question , how does one lower their spin rate with a driver other than changing the driver head and shaft?
My spin rate is on average 3500 and my ball goes no where.
So my real question is how does one hit the ball to reduce their spin?


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#2 OUZO Power

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Posted 15 November 2012 - 07:08 AM

Assuming you want to keep the driver you have

What worked for me bigtime was teeing the ball lower. I teed the ball to be half above the top line of the head and it dropped down from 3500 to 2600-2900.

Also a low-mid launch shaft with high kick point helps. Find one with low torque.

Edited by OUZO Power, 15 November 2012 - 07:09 AM.

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#3 tembolo1284

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Posted 15 November 2012 - 07:22 AM

I think teeing the ball up and learning to hit it with a more shallow AoA or even hitting it on the slight upswing will take the most spin off.

I think teeing it down can help...but most people will be prone to steepening their angle of attack and unless they are able to deloft the club along with it
they'll just add backspin and balloon it.

Your best bet I think is try to go down a degree or so. Assuming your launch angle is still decent, that should knock off some RPMs.
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#4 CallawayLefty

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Posted 15 November 2012 - 07:43 AM

I think teeing it down is completely counterproductive to reducing spinn.  As tembolo said, what you really want to do is tee it up higher, learn how to hit it with a positive angle of attack and, likely, buy a lower spin driver and shaft combo.  The club part won't do much for you if you don't fix the swing part though.  But I think the swing part can be proven with two swings - swing #1: tee your driver a half inch off the ground and see what kind of shot you produce; swing #2: tee your driver 2 inches off the ground and see what kind of shot you produce.  Make sure you connect with the ball on both swings (i.e. don't duff the first one and don't sky the second one).  Assuming you hit the ball with the club face, the first one will be a low "skidder" that will likely fade a little go nowhere and the second one will be a nice powerful shot that probably draws a little and bounces/runs hard.  I had a great teacher when I was young who showed me how with modern-size drivers (and this was in the day of the Titleist 975D - so like 200 cc's smaller than now) the vast majority of people tee them waaaaaaaayyyyyy too low to perform properly.

#5 sblack5

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Posted 15 November 2012 - 08:50 AM

Couldn't agree more...if i tee it low im at like 3100......if i tee it high i can usually get a 3 or 4 degree upward AofA and the spin goes to like 1900.....it really does make a huge difference.........word of caution though is that hitting up on the ball does not mean scooping and flipping at the ball with the driver

hit is with so much authority
that when you find it
and it sees you, it is trembling.

#6 OUZO Power

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Posted 15 November 2012 - 09:11 AM

Like I said what works for me. Not for everyone. Low tee gives me less spin. Also better trajectory. It all comes down to swing speed. a higher tee would mean I would increase my launch angle. That doesn't work for me.
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#7 SunkTheBirdie

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Posted 15 November 2012 - 09:23 AM

I am pretty sure a recent Ball flight video showed that hitting down on the ball doesn't increase backspin.

#8 Veng

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Posted 15 November 2012 - 10:16 AM

Decrease the quantity (dynamic loft + angle of attack) and you'll have less spin if you keep the SS and driver the same.

To do the above, you can move the ball forward and tee it higher to attempt to "hit up" or positive AoA, or you can try to increase shaft lean (decreasing dynamic loft) or a combination of the two.

I've had problems with this in the past and it was one of the things that got me to go to an instructor and start fixing my swing.

#9 CallawayLefty

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Posted 15 November 2012 - 10:30 AM

View PostSunkTheBirdie, on 15 November 2012 - 09:23 AM, said:

I am pretty sure a recent Ball flight video showed that hitting down on the ball doesn't increase backspin.

It would be one of the many instances in which the ball flight laws and actual results seem to disagree.  For whatever reason, the "in a vacuum" analysis done by Trackman doesn't always seem to play out on the course.  I think most who have experimented would agree that teeing it low and making the swing required to strike it properly produces a short, low-riser that spins and does not roll out after hitting the ground.

#10 PutterKilledTheDream

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Posted 15 November 2012 - 12:05 PM

Without changing the clubhead's loft and/or shaft kick point or flex, the only way to reduce the spin is to either swing significantly slower or alter the dynamic loft and attack angles. If you decrease the dynamic loft at impact and maintain the same attack angle your spin would decrease. 3500 RPM isn't a bad spin rate depending upon your clubhead/ball speed....if ball speed is over 155mph than than spin will be counterproductive to distance.


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#11 acquadiice

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Posted 15 November 2012 - 12:30 PM

would changing the loft do much to help?

maybe a tip stiff shaft?

#12 mizunostaffer

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Posted 15 November 2012 - 12:39 PM

stay behind the ball and retain lag equalls spin loft reduction

#13 russc

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Posted 15 November 2012 - 01:05 PM

1.play the ball up further in your stance -this will help you to have a positive angle of attack
2.use a driver with less loft-This will help you to spin the ball less
3.use a driver with a higher Cg-This will also help you to spin the ball less

4.When you tee the ball more forward and hit more up ,you need to tee the ball up higher .

Two excellent articles
Both Dave Tutleman's and   Steve Pratt's websites are must reads for the serious golfer

http://www.tutelman....allposition.php
http://www.hititlong...-under-control/

Edited by russc, 15 November 2012 - 01:11 PM.


#14 russc

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Posted 15 November 2012 - 01:08 PM

continued
http://www.hititlong...d-equal-part-2/

#15 ksgolfguy007

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Posted 15 November 2012 - 01:49 PM

At time my club head speed is 160-165 so the 3500 just kills my performance.
what about using a heaver weighted shaft? can that help increase the CG?


#16 Veng

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Posted 15 November 2012 - 01:52 PM

160-165 SS or ball speed, I hope you mean ball speed....

#17 russc

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Posted 15 November 2012 - 02:13 PM

Try the  little toy at Flightscope .com-Traj optimizer
Change to the "imperial settings,input ball speed,spin axis not any more than 5 and spin rate .then vary tyour spin rate and your launch angle to see the changes in distance.You can get two views

Edited by russc, 15 November 2012 - 02:17 PM.


#18 OUZO Power

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Posted 15 November 2012 - 02:13 PM

Just went to a LM during lunch.

Same results again for me.

Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.

I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.

Edited by OUZO Power, 15 November 2012 - 02:15 PM.

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#19 tembolo1284

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Posted 15 November 2012 - 03:20 PM

View PostOUZO Power, on 15 November 2012 - 02:13 PM, said:

Just went to a LM during lunch.

Same results again for me.

Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.

I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.

What's your angle of attack and curve?
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#20 MDP1555

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Posted 15 November 2012 - 03:28 PM

View Postksgolfguy007, on 15 November 2012 - 01:49 PM, said:

At time my club head speed is 160-165

WHAT???? has to be ball speed

160 club head speed,1.3 smash factor (208 ball speed), 9*LA, 3600 spin, no side spin tilt at 2000 feet above sea level the ball would carry 358 yards. if I could do that I don't think I would worry with bringing my spin rate down. :)

Bring the ball speed to 160 (123 club head speed with a 1.3 smash factor) and that is 264 carry at 2000 feet above sea level, 259 at sea level

Edited by MDP1555, 15 November 2012 - 04:57 PM.


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#21 OUZO Power

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Posted 15 November 2012 - 03:31 PM

View Posttembolo1284, on 15 November 2012 - 03:20 PM, said:

View PostOUZO Power, on 15 November 2012 - 02:13 PM, said:

Just went to a LM during lunch.

Same results again for me.

Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.

I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.

What's your angle of attack and curve?
Didn't look. But I willl look for it next time.

Edited by OUZO Power, 15 November 2012 - 03:33 PM.

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#22 Veng

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Posted 15 November 2012 - 04:58 PM

View PostOUZO Power, on 15 November 2012 - 02:13 PM, said:

Just went to a LM during lunch.

Same results again for me.

Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.

I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
Silly question, but are you hitting it in the sweet spot on both swings?

#23 OUZO Power

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Posted 15 November 2012 - 05:06 PM

View PostVeng, on 15 November 2012 - 04:58 PM, said:

View PostOUZO Power, on 15 November 2012 - 02:13 PM, said:

Just went to a LM during lunch.

Same results again for me.

Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.

I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
Silly question, but are you hitting it in the sweet spot on both swings?
Yes. These numbers are based of off solid sweet spot hits.

The odd misshit happens and didn't take it into account as it provides no info to help or explain why it would reduce backspin.
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#24 crapula

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Posted 15 November 2012 - 05:19 PM

View Postksgolfguy007, on 15 November 2012 - 07:01 AM, said:

Question , how does one lower their spin rate with a driver other than changing the driver head and shaft?
My spin rate is on average 3500 and my ball goes no where.
So my real question is how does one hit the ball to reduce their spin?

Why don't you want to change the head?

I have found the number one thing to change spin is, head design. Number two, the ball.
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#25 prsgtrman

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Posted 15 November 2012 - 07:06 PM

why not change a ball have you ever been to a ball fitting?


#26 ksgolfguy007

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Posted 15 November 2012 - 09:36 PM

Sorry it is ball speed not club head speed

#27 mikpga

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Posted 16 November 2012 - 09:38 AM

Depends where the ball collides with the heads COG.  

Reduce your swing speed, change how you swing into the ball, or change shaft/head.

#28 PutterKilledTheDream

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Posted 17 November 2012 - 11:19 PM

What kind of launch monitor were you on, don't see any mention of angle of attack. If you can alter your AOA to an upward ( positive) strike, then you need less loft on the driver head and therefor much less backspin. 2500 RPM is good for 160-65 MPH ballspeed.

#29 ksgolfguy007

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Posted 18 November 2012 - 06:59 PM

my AOA is on average + 1.3
my concern by getting a lower lofted driver head is that I find it is harder for me to hit and 8.5* than a 9.5*

#30 MadGolfer76

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Posted 18 November 2012 - 07:08 PM

View Postksgolfguy007, on 18 November 2012 - 06:59 PM, said:

my AOA is on average + 1.3
my concern by getting a lower lofted driver head is that I find it is harder for me to hit and 8.5* than a 9.5*

It is just a number on a head. You can DO this! :superman:

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