
How does one lower their driver spin rate?
#1
Posted 15 November 2012 - 07:01 AM

#2
Posted 15 November 2012 - 07:08 AM
What worked for me bigtime was teeing the ball lower. I teed the ball to be half above the top line of the head and it dropped down from 3500 to 2600-2900.
Also a low-mid launch shaft with high kick point helps. Find one with low torque.
Edited by OUZO Power, 15 November 2012 - 07:09 AM.
#3
Posted 15 November 2012 - 07:22 AM
I think teeing it down can help...but most people will be prone to steepening their angle of attack and unless they are able to deloft the club along with it
they'll just add backspin and balloon it.
Your best bet I think is try to go down a degree or so. Assuming your launch angle is still decent, that should knock off some RPMs.
#4
Posted 15 November 2012 - 07:43 AM
#8
Posted 15 November 2012 - 10:16 AM
To do the above, you can move the ball forward and tee it higher to attempt to "hit up" or positive AoA, or you can try to increase shaft lean (decreasing dynamic loft) or a combination of the two.
I've had problems with this in the past and it was one of the things that got me to go to an instructor and start fixing my swing.
#9
Posted 15 November 2012 - 10:30 AM
SunkTheBirdie, on 15 November 2012 - 09:23 AM, said:
It would be one of the many instances in which the ball flight laws and actual results seem to disagree. For whatever reason, the "in a vacuum" analysis done by Trackman doesn't always seem to play out on the course. I think most who have experimented would agree that teeing it low and making the swing required to strike it properly produces a short, low-riser that spins and does not roll out after hitting the ground.
#10
Posted 15 November 2012 - 12:05 PM

#11
Posted 15 November 2012 - 12:30 PM
maybe a tip stiff shaft?
#13
Posted 15 November 2012 - 01:05 PM
2.use a driver with less loft-This will help you to spin the ball less
3.use a driver with a higher Cg-This will also help you to spin the ball less
4.When you tee the ball more forward and hit more up ,you need to tee the ball up higher .
Two excellent articles
Both Dave Tutleman's and Steve Pratt's websites are must reads for the serious golfer
http://www.tutelman....allposition.php
http://www.hititlong...-under-control/
Edited by russc, 15 November 2012 - 01:11 PM.
#15
Posted 15 November 2012 - 01:49 PM

#16
Posted 15 November 2012 - 01:52 PM
#17
Posted 15 November 2012 - 02:13 PM
Change to the "imperial settings,input ball speed,spin axis not any more than 5 and spin rate .then vary tyour spin rate and your launch angle to see the changes in distance.You can get two views
Edited by russc, 15 November 2012 - 02:17 PM.
#18
Posted 15 November 2012 - 02:13 PM
Same results again for me.
Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.
I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
Edited by OUZO Power, 15 November 2012 - 02:15 PM.
#19
Posted 15 November 2012 - 03:20 PM
OUZO Power, on 15 November 2012 - 02:13 PM, said:
Same results again for me.
Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.
I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
What's your angle of attack and curve?
#20
Posted 15 November 2012 - 03:28 PM

Edited by MDP1555, 15 November 2012 - 04:57 PM.
#21
Posted 15 November 2012 - 03:31 PM
tembolo1284, on 15 November 2012 - 03:20 PM, said:
OUZO Power, on 15 November 2012 - 02:13 PM, said:
Same results again for me.
Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.
I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
What's your angle of attack and curve?
Edited by OUZO Power, 15 November 2012 - 03:33 PM.
#22
Posted 15 November 2012 - 04:58 PM
OUZO Power, on 15 November 2012 - 02:13 PM, said:
Same results again for me.
Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.
I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
#23
Posted 15 November 2012 - 05:06 PM
Veng, on 15 November 2012 - 04:58 PM, said:
OUZO Power, on 15 November 2012 - 02:13 PM, said:
Same results again for me.
Tee with ball 3/4 above the top face of the club = 3500 spin, 12-13 Launch angle. 250 Yards Avg.
Tee with ball 1/2 above the top face of the club = 2600 - 2900 spin, 9.5 -10 Launch Angle. 270 Yards Avg.
I guess it's just my swing. I used their demo RAZR FIT at my gamer settings. Same shaft & flex as mine.
The odd misshit happens and didn't take it into account as it provides no info to help or explain why it would reduce backspin.
#24
Posted 15 November 2012 - 05:19 PM
ksgolfguy007, on 15 November 2012 - 07:01 AM, said:
My spin rate is on average 3500 and my ball goes no where.
So my real question is how does one hit the ball to reduce their spin?
Why don't you want to change the head?
I have found the number one thing to change spin is, head design. Number two, the ball.
#25
Posted 15 November 2012 - 07:06 PM

#26
Posted 15 November 2012 - 09:36 PM
#28
Posted 17 November 2012 - 11:19 PM
#29
Posted 18 November 2012 - 06:59 PM
my concern by getting a lower lofted driver head is that I find it is harder for me to hit and 8.5* than a 9.5*











