Posted 30 January 2018 - 10:10 PM
Wind is good when: it's hot as s*** outside and makes it just physically more comfortable, or it gives you a competitive advantage.
It gives you an advantage if you are a strong or long hitter that can hit a variety of shots, thereby letting you use trajectory and raw ball speed to your advantage, or when you're actually smart enough to realize that that "2-club" wind is really a "3-club" wind, and smart enough to realize that that "4-club" wind isn't a 4-club wind, but rather a wind that makes you hit a different shot that turns it back into a "2.5-club" wind.
What I hate about the wind is when it blows you around in your swing, when the gusts are so strong (and varied in direction) that you have no idea if the gust up above is 20mph or 30mph, since that can leave make a 15 yard difference on your approach shot, and now, with greens so fast, that downwind putts (esp. if downhill) and midrange crosswind putts are damn near impossible. Having to play the wind on a putt is just ridiculous. Golf was not intended to be played with greens that stimp 11-14 in those conditions.
My dad was a +2 that grew up in West Texas and he's always loved playing in the wind, because he was used to it, and it gave him an advantage. I'm nowhere near as good, but I'm as strong and as long, so I'll embrace it for those reasons. It's still more pure fun to go pin-hunting on a calm day though. My best part of my game is wedges. 15-30mph winds wreck the pin-hunting part of the game. I may have an advantage, but the birdies usually start to disappear, which makes it less fun.
A lot of it can do with the layout of the course and direction of the wind too. Strong SE winds in Houston at my home course just make 3/4ths of the holes hard, either due to cross or headwinds. Flip it in winter for strong NW winds and 2/3rds of the holes are still hard, because the crosswind is just diagonal but different on a large number of holes. Few holes really seem to score the advantage on windy days here. I'm sure some courses are the opposite.
Cobra King LTD Pro Driver (@7.5º) with Fujikura Motore Speeder 6.2 TS X, 45.375" (+0.375"), D6
Ping G Stretch "3" Wood (@13º) with Fujikura Motore Speeder 869 8.2 TS X, 43.25" (+0.25"), D6
Ping G400 2 Hybrid (@17º) with Ping Tour 85 X, 41" (+0.25"), D5
Srixon U65 3 Iron (@20º) with Kuro Kage 100HY TX, 40.125" (+0.375"), D2
Ping G30 5 Iron (@21.75º) with X100+Cushin, Maroon Dot, 40" (+1.75"), D6
Ping G30 6 Iron (@25.75º) with X100+Cushin, Maroon Dot, 39.375" (+1.75"), D7
Ping G30 7 Iron (@29.75º) with X100+Cushin, Maroon Dot, 38.75" (+1.75"), D5
Ping G30 8 Iron (@34.25º) with X100+Cushin, Maroon Dot, 38.375" (+1.875"), D7
Ping G30 9 iron (@39.5º) with X100+Cushin, Maroon Dot, 38" (+2"), D8
Ping G30 Wedge (@43.5º) with soft-stepped X100+Cushin, Maroon Dot, 37.625" (+2.125"), E2
Ping G30 U-Wedge (@48.25º) with soft-stepped X100+Cushin, Maroon Dot, 37.625" (+2.125"), E2
Ping Glide 56 WS (@54º) with soft-stepped X100+Cushin, White Dot, 37.5" (+2.25") (Lob Combo Grind), E2
Ping Gorge 60 WS (@61º) with soft-stepped CFS X+Cushin, White Dot, 37.125" (+2.125") (Lob Combo Grind), E3
Odyssey Tank Cruiser #7 (@3º), 38", 375g head weight
Grips: Midsize with full or partial cord (varies)
Balls: Bridgestone B330 Tour