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Lee Trevino: 10 Rules For Hitting All The Shots

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By Lee Trevino
With Guy Yocom
Photos by Walter Iooss Jr.
April 2009
Written for Golf Digest

01 The easiest shot is the best shot.
Chi Chi Rodriguez had as good a pair of hands as anybody I ever saw, and more shots than you can imagine. But Chi Chi had a habit of turning simple shots into difficult ones. If he had 140 yards from the middle of the fairway, he would deliberately hit a low hook or a high fade, just for his own amusement or to please the fans. He needed the stimulation, I guess, but it worked against him. Remember, the goal is to get the ball from Point A to Point B in as straightforward a manner as you can. Don’t try circus shots unless you absolutely have to.

02 Simplify draws and fades.
Jack Nicklaus liked to curve the ball by opening or closing the clubface at address. I never felt I was good enough to do it his way. I didn’t like changing my swing path, either, which some guys do. There’s only one really reliable way to curve the ball: Change your hand position at address. If you want to hit a draw, move your hands forward, toward the target, so they hide your left shoe when you look down. Make sure the clubface is square to the target, and then make your normal swing. When you get to impact, your hands will naturally be farther back than that exaggerated position they started in. When the hands move backward, the clubface closes. You don’t have to do anything. To hit a fade, do the opposite: Set up with your hands back, behind the ball. At impact they’ll be more forward, and the face slightly open.

03 Let the club do your shotmaking.
Before the 1987 Skins Game at PGA West, I visited the TaylorMade plant and saw an odd-looking little metal wood in a barrel. It had the number 7 stamped on it, which got my attention because 7-woods were unheard of. “It’s a prototype,” their man said. “Not for sale.” He offered to let me take it home, though. That little club turned out to be the best stick I ever had. I could hit it high or low, draw or fade it, hit it 165 yards or 210, all with barely changing my swing. After I hit a 190-yard fairway-bunker shot over water to five feet on the ninth hole at that Skins Game—a shot I couldn’t possibly have played with an iron—my phone wouldn’t stop ringing. Everybody wanted to know where to get a club like mine. The equipment choices today are even better, with all kinds of hybrid and fairway-wood designs. My point is, there’s no sense trying to squeeze something out of your swing if you can let your clubs do the shotmaking for you.

04 To hit it low, crowd the ball.
I always loved hitting a low fade to a back-right pin with the wind howling from the right. Not many guys could get it close in that situation, because they kept it low by just putting the ball back in their stance. You see, playing the ball back turns you into a one-trick pony—you can only hit hooks. The best way to hit it low—and I’ve never talked about this before—is to stand closer to the ball. Flex your knees and crowd the ball so your hands are only a couple inches from your body. You’ll get the feeling that you’re going to hit a shank, so you’ll instinctively straighten your legs and raise your upper body through impact. When you stand up like that, your hands tend to get ahead of the clubhead, delofting the face and setting up a low cut. If this sounds complicated, read it again—it’s worth it. As for hitting it high, the thing that worked best for me was to play the ball forward and make sure I kept my head as far behind the ball as possible through impact. But keep in mind, this is coming from a low-ball hitter.

05 Don’t choke down.
I love watching Anthony Kim play, but I’m not a fan of the way he grips down a good two inches on his full-swing shots. Choking down lightens the club’s swingweight and effectively makes the shaft stiffer. It also makes it difficult to hit the ball high enough for all situations. But the worst thing is, it gets you into the habit of hitting every shot with 100-percent effort: Instead of hitting a smooth 7-iron with a normal grip, the player who chokes down tends to shorten the 7-iron and hammer the hell out of it. I like the idea of gripping down on chips and pitches, because it can give you more control, but avoid doing it with anything longer than a 9-iron.

06 Learn to beat the fluffy lie.
Besides the long bunker shot, the hardest shot in golf is the 80-yard wedge from light rough. The ball has a tendency to “dip,” or fall out of the sky, because it has so little backspin coming out of that lie. How much it dips depends on the exact lie, your swing speed, the wedge you’re using and the swing you make. If you don’t judge those things right, the ball will fly anywhere from five to 20 yards short of normal and with no spin—that means a lot of balls bouncing over or falling short. Learn the nuances of the fluffy lie, and tailor your swing to fit it. This is really the essence of shotmaking: having a good idea how the ball will behave coming out of all the various situations. Take another good one: mud on the ball. From my experience, taking two clubs more and hitting it hard often works. You’ll probably knock the mud off, but then again, it depends on how much mud you’re talking about. You learn those things only by trying them yourself.

07 Don’t invent shots from trouble.
Seve Ballesteros was the best trouble-shot player who ever lived. It didn’t matter how far in the woods you put that guy, he’d find a way to get out. But Seve inadvertently put a lot of big numbers on the scorecards of average players, because he inspired them to take dumb chances. When your ball is in trouble, the desire to save par can really warp your judgment. That opening in the trees is smaller than what you see, the lie worse, the odds of pulling off the shot perfectly much smaller than you probably imagine. Trouble shots usually require you to do something crazy with shot trajectory, and that’s a guessing game even for the best pros. Keep in mind, the trouble shot you’re about to try is a make-or-break deal. You have only one shot at it, and the consequences are more disastrous than on a shot from the fairway. Seve might have played poker when he was in trouble, but the average guy should stick to checkers. Take the shortest route back to short grass, and move on.

08 Weaken a strong grip.
Changing from a strong grip to a neutral or slightly weak one takes time and is not easy, but it’s a great way to become a versatile player. I played in a tournament with Ben Hogan toward the end of his career, around 1970, and even then there wasn’t a shot he couldn’t hit with ease. Mostly he hit the ball dead straight, but he could play all kinds of little squeeze fades and low hooks. What made Ben great was his slightly weak grip, both hands rotated counterclockwise so the “Vs” formed by his thumbs and forefingers pointed at his right ear at address. Shotmaking-wise, it gave him tremendous control. To draw the ball, he just released the club a little more. To hit it straight, he released a little less, and to fade it, he didn’t do anything. You can play good golf with a strong grip; Paul Azinger, David Duval and I are proof of that. But none of us is known for drawing the ball. When we tried, we hit too many duck hooks.

09 Get creative with the putter, too.
You want to make the same stroke on most putts, but sometimes it pays to customize it. If you’ve got a quick downhill putt, hover the putterhead off the ground at address. This will smooth out a short stroke and take away any urge to stab at the ball. On long uphill putts, address the ball out on the toe, because with a longer stroke you’ll tend to hit the ball closer to the heel than where you set it at address. Right-to-left putts: Put the ball back in your stance to catch it earlier in the stroke, when the putter is still moving outward and the face is open. Left-to-right putts: Lean your hands down the target line in an exaggerated forward press. As with full swings, this will help you close the face through impact.

10 Don’t overload your pet club.
Remember the 7-wood I told you about? The ending isn’t happy. At the 1991 Senior Players Championship, I had a chance to catch the leader, Jim Albus, with two holes to play. On the par-5 17th my drive left me 215 yards to a green fronted by water. It was on the outside limit of my little 7-wood, and my caddie, Herman Mitchell, wanted me to lay up. “Mr. Albus has never won a tournament, Lee,” Herman said, hinting that maybe Jim might choke if I played safe. But I loved that club so much I knew I could pull the shot off. I hit the 7-wood and just nailed it. I was still posing my finish when my ball bounced off the bulkhead in front of the green and into the water. I had so much confidence in that 7-wood, it made me greedy. Be careful with your pet club. If you expect too much of it, it’ll turn on you.

Read More http://www.golfdigest.com/magazine/2009-04/trevinorules#ixzz1fd9DJ4rX

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Instruction

Davies: The Trail Elbow In The Downswing

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In this video, I discuss the role of the trail elbow in the downswing. I also share some great drills to help golfers deliver the trail elbow correctly, which will help improve distance and contact.

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The 3 different levels of golf practice

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“I would have practiced as hard, but I would have made my practice more meaningful. I would have worked more on my short game and putting. I would’ve done a lot more drills to make the practice more meaningful, and I would’ve added pressure to the practice as much as possible.” — Lee Westwood

Now here’s the rub. Practice is not monolithic! I approach practice as having three different, distinctive and separate curriculum and criteria.

  • Level 1: Basic
  • Level 2: Advanced
  • Level 3: Extreme

Basic Practice (Level 1) by definition is “repeated exercise in or performance of an activity or skill so as to acquire or maintain proficiency in it.” Basically, it’s doing the same thing over and over again to get better at it. My favorite skill that requires practice is the 76-yard “flighted wedge.” I do it, and I recommend it be done at every range practice session. Additionally, I identify and then practice as many different “skills” that are required to hit different golf shots. I have found that a non-pressurized environment is the best way to practice in a basic model.

It goes without saying that golf is not played in a pressure-free environment, so basic practice doesn’t help us play golf. The prime objective of Level 2 Practice (Advanced Training) is to take what you do in Basic Practice to the golf course.

First, create on-course situations that require you to hit the shots you have practiced. There should be rewards for demonstrations of competence, and there should be consequences for demonstrations of incompetence

“When you practice, try to find a situation to fit the shot you’re trying to practice.” — Ben Hogan

For example, a major problem is the unevenness of the lies you will encounter during play as opposed to the lies you used for your drills. From marginal to extreme, lies are difficult to replicate on the practice tee. So, play a round of golf and move the ball into the most undesirable lie that is very close to where you are.

Another example would be duplicating the creativity that is sometimes required during actual play. The prime example of that would be the sensation of “being in-between clubs.” I would suggest that you play an occasional round of golf using only half of your clubs. Take two wedges instead of four. Take only the “odd” or “even” numbered irons. Look at not taking the driver, or not taking all of your fairway clubs. I have not taken my putter, which forced me putt with my sand wedge!

A third example would be to play a round of golf and deliberately miss every green in regulation. Should your ball accidentally finish on the green in regulation just move it off into the rough, a bunker or whatever else could use the extra attention. You can create games where your opponent moves your ball off the green into something that would be advantageous to him.

Level 2 Practice is conducted on the practice ground as well as on the course. What I do and recommend is to take each of the shots, skills and drills used in Level 1 and add some accountability to the range experience. I have my students and clients use a “Practice Book” to schedule activities and to keep track of improvement.

Author Note: I will send you a sample practice book page that many of my players actually use. Request it at edmyersgolf@gmail.com.

Please be advised that Level 2 Practice can feature games, wagering or other forms of friendly competitions because they should only activate the lesser emotions of irritation, annoyance, anticipation, anxiousness, joy, pleasure and disappointment. Dealing with these feelings in practice will help you recognize and deal with the minor stresses experienced by most recreational golfers.

Stress is the major cause of “CHOKING.”

Stress, by definition “is a state of mental or emotional strain or tension resulting from adverse or very demanding circumstances.” Stress can ruin our ability to perform when we experience the major emotions such as fear, anger, shame, humiliation, euphoria, ridicule, betrayal, doubt and/or disbelief.

Level 3 Practice (Extreme Preparation) is on-course training sessions best suited for very serious competitive golfers. The more a player is able to compete in a simulated or controlled environment that accurately replicates the actual “pressures” that produce the kind of stresses that can effect performance, the better the player will perform when stressed in actual tournaments or events. Please be advised that Extreme Practice DOES NOT feature games, gambling or “friendly” competitions. They don’t control the conditions of play sufficiently to replicate the type of pressure that would induce “stress.”

“Simulation, which  is a technique (not a technology) to replace and amplify real experiences with guided ones, often “immersive” in nature, that evoke or replicate substantial aspects of the real world in a fully interactive fashion.” For many years now, the medical profession has used simulations to train doctors, the military has used simulations to prepare troops for the realities of the battlefield and aviation has used simulators to train pilots. Simulating has the added benefits of being cost and time effective while producing verifiable results.

If it’s possible for airlines to replicate every possible scenario that a pilot could experience in the cockpit by using simulations, then why isn’t it possible to replicate situations, and subsequent emotional responses, that a competitive golfer could experience on the golf course? Let me give you an example of what I mean.

“I got nervous all the time, as nervous as the next guy. It’s just that I caught myself before it became destructive.” Jack Nicklaus

Recent events at the WGC-Dell Technologies Match Play gives us some evidence of the destructiveness of uncontrolled emotions. Justin Thomas said that he couldn’t get the thought out of his mind of becoming the No. 1-ranked player in the world should he defeat Bubba Watson in the semi-finals, which he failed to do.

“I haven’t had such a hard time not thinking about something so much,” Thomas said. “And that really sucked. I couldn’t stop thinking about it, to be perfectly honest.”

Then there was Ian Poulter being told that with his win over Louis Oosthuizen he had earned a spot in this years’ Masters tournament only to be told 10 minutes before his next match that he had not actually secured the coveted invitation. With elation, joy and satisfaction jerked away and replaced with disappointment, and possibly anger, the Englishman went out and got whipped by Kevin Kisner 8 & 6!

I concede that Justin Thomas’ and Ian Poulter’s situations were so unique that simulation-based practice and preparation techniques may not have been available to them, but now they both must know that their performance was effected negatively by mental stresses. And with that knowledge they may want to get tougher mentally. Level 3 Practice does that!

Not all that long ago, I was approached by a PGA Tour veteran for some on-course, one-on-one training. He was experiencing severe “choking” in pressurized short-game situations. So I took him out on the course and we replicated the exact shots he had problems with in the past. He demonstrated that he could perform each and every shot in a stress-free environment. We went into a “low-stress” training environment and his performance began to suffer. Then, at his urging to get “real,” we went into a “high-stress” practice mode and he melted down. Without going into details, he became so angry that not only couldn’t he hit golf shots, he tried to run me down with the golf cart as he retreated to the safety of his car.

Now, that’s not the end of the story. A few hours later, after some soul searching, he apologized for his lack of self-control and acknowledged that he had recognized the early signs of stress growing internally as we worked. We went back out onto the course and got back to work.

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Winning Ways: Here’s what it takes to become a winner in Junior Girls golf

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Every competitive golfer strives to win, and I want to help them achieve their goals. Recently, I wrote a story highlighting the statistics behind winning in junior boys golf, and how they can do it more often. Now, we set out to examine the data on winning in junior girls golf, and provide ways they can improve. The data is based on an analysis of tournament results from all events during the 2017 year from the Junior Tour of Northern California. We then asked stats guru, Peter Sanders, Founder of ShotByShot.com, to provide the stats related to the winning scoring numbers that we found. Finally, we discuss ways that juniors can practice building skills and work towards becoming tournament winners.

The Winning Scores

In 2017 the Junior Tour of Northern California held 26 tournaments with 850+ members. According to our data collection based on information available on the website, the average girl’s tournament course measured 6145 yards. The average winning score for girls was 146 (36 holes), or 73 per round. Ten of the 22 tournaments where won with scores of 144 or better and the low 36 holes total was a whopping 133! In the data collection we also collected the average 10th place scores girls. The average 10th place score for girls was 159 or 79.5.

The Winning Stats

We provided the numbers to statistics expert Peter Sanders. Peter’s company has been providing Strokes Gained analysis for golfers for the last 29 years. Peter is the founder of ShotByShot.com, a website that provides golfers at all levels with Strokes Gained analysis, pinpoints specific strengths and weaknesses and highlights improvement priorities. Since the launch of ShotByShot.com in 2005, Peter has collected over 317,000 rounds. Accordingly, Peter has agreed to share the numbers, below, for a typical female player who averages 73. There are two important points to consider when reviewing these statistics:

  1. In order to have a complete picture of the puzzle that is golf, one must consider the ERRORS, or lack thereof, that play such an important role in scoring at every level. Even the 650+ PGA Tour stats ignore these important miscues. Shot By Shot has included them in their analysis from the beginning and they are highlighted in the infographics below.
  2. The data provided represents only tournament rounds. As such it will primarily represent the high school and college programs that use ShotbyShot.com

Infographics Created by Alexis Bennett

The Winning Preparation

Junior girls are encouraged to use these stats as a benchmark against their own performance to determine where they might need to improve against the “typical 73 player.” After identifying gaps in their game, they can then create practice plans to help improve. For example, a junior might notice they have more 3-putts than the model. To improve, they could work put more time into practice, as well as playing games on the golf course like draw-back and 2-putt.

  • Drawback is a game where after your first putt, you draw the second putt one putter length away from the hole. This often changes a shorter putt (> 2 feet) to a putt of between 3.5 – 5 feet. This putts significantly more pressure on your putting.
  • You may also play Two-Putt, a game where when you reach the green, you (or your playing competitor) tosses the ball away from the hole. You must 2-putt from that spot to move to the next hole (even if it takes a couple attempts!).

Others reading this article might find that they don’t hit enough greens. Improving this area will require more consistent strikes, which may require further technical development and block practice, as well as working on the golf course. To start, I would recommend that every junior implement the yardage rule. The yardage rule works like this; figure out the distance to the very back of the green. For example, this number may be 157. Then figure out what club ALWAYS flies 157, which might be 6-iron. Then choose 7-iron for the shot. This way your best shot will not fly the green, your average shot will likely be in the middle of the green and your less-than-perfect shot will hopefully end up on the front of the green.

During practice rounds, play competitive games with yourself to sharpen your ability to hit greens. For example, if you normally hit 7 greens per round, in practice your goal might be 9. You would track your results over a month and then see your progress.

Beyond building individual skills, like hitting greens or working on putting, junior golfers need times to play competitive rounds on their home golf courses. Ideally, these rounds are played against other people with similar skills and done under tournament like conditions with consequences (loser buys winner a coke or cleans their golf clubs). Playing hundreds of rounds at your home golf course under these conditions gives you a unique opportunity to sharpen your game, learn your tendencies and build skills such as endurance and mental toughness. Most importantly, it teaches you to win and shoot under par!

Please also keep in mind building these skills may take months (or even years). In my own personal experience, when I set out to improve my birdies per round, it took nearly 4 months and 75+ rounds and significant practice to begin to see a change. Depending on your schedule and access to resources like a golf course and instructor, some changes might take a year or more. Regardless, don’t ever worry; building a solid foundation in golf will always lead to rewards!

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