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The Wedge Guy: What’s your short game handicap?

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Well, that was a U.S. Open for the ages, in my book. Hallowed Pebble Beach held its own against the best players in the world and proved that small greens can really give these guys fits. Kudos and congratulations to Gary Woodland for putting on quite a show and outlasting all the others. And to Brooks Koepka for giving us reason to believe a three-peat could really happen.

To me, of course, what stands out is how Woodland elevated his short game for this event. Coming in he was ranked something like 165th on tour in greenside saves but went 16-for-20 last week. Of course, that also means he hit 52 of those small greens in regulation, which certainly outdistanced most of the field. Justin Rose was putting on a scrambling clinic for three days, but his inability to hit fairways and greens finally did him in. So that brings me to today’s topic – an honest assessment of your own “short game handicap.” Regardless of skill level, I have long believed that the key to better scoring is the same for us as for these tour-elite players – improving your ability to get up-and-down.

Almost all reasonably serious golfers have a handicap, just to allow us to keep track of our overall improvement with our golf games. But wouldn’t it be more useful if that handicap was such that it told us where we could improve the most? Unfortunately, that’s not the purpose of the USGA handicap program, so I’ve devised my own “Short Game Handicap” calculation to help golfers understand that this is where they are most likely going to improve their scoring.

The premise of my short game handicapping formula is the notion that once we get inside short iron range, the physical differences between golfers is increasingly neutralized. For most of us, our physical skills and abilities will never let us hit drives and longer approach shots like the best players. But I believe anyone can learn to execute good quality chips and pitches, and even full swing wedge and short iron shots. It really doesn’t matter whether your full-swing 9-iron goes 140 or 105, if you can execute shots from there on into the green, you can score better than you do now.

So, the starting point is to know exactly where you stand in relation to “par” when you are inside scoring range…regardless of how many strokes it took you to get there. Once your ball is inside that range where you can reach the flag with a comfortable full-swing 9-iron or less, you should be able to get up and down in 3 strokes or fewer almost all the time. In fact, I think it is a realistic goal for any golfer to get down in two strokes more often than it takes more than three, regardless of your skill level.

So, let’s start with understanding what this kind of scoring range skill set can do for your average score. I created this exercise as a starting point, so I’m encouraging you guys and ladies to chime in with your feedback.

What was your last (or typical) 18 hole score? ______

_____ Number of times you missed a green with a 9-iron or less
_____ Number of times you got up and down afterward
_____ Number of other holes where you hit a chip or pitch that ended up more than 10’ from the cup

Subtract #2 from #1, then add 1/2 of #3. That total ______ is your short game handicap under this formula. [NOTE: The logic of #3 is that you can learn to make roughly 1/2 of your putts under 10 feet, so improving your ability to hit chips and pitches inside that range will also translate to lower scores.]

I believe this notion of a short game handicap is an indication of how many shots can potentially come off your average scores if you give your short game and scoring clubs the attention they deserve.

I would like to ask all of you readers to do this simple calculation and share with the rest of us what you find out.

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Terry Koehler is a fourth generation Texan, a native of a small South Texas town and a graduate of Texas A&M University. He has had a most interesting 40-year career in the golf industry. He has created five start-up companies, ranging from advertising agencies to golf equipment companies. You might remember Reid Lockhart, EIDOLON, or SCOR, but you would certainly know his most recent accomplishment: the reintroduction of Ben Hogan to the golf equipment industry in 2015. Terry has been a prolific equipment designer of over 100 putters and several irons, but many know Koehler as simply “The Wedge Guy”, as he authored over 700 articles on his blog by that name from 2003-2010. For almost 25 years, his wedge designs have possibly stimulated other companies to also try to raise the CG and improve wedge performance.

17 Comments

17 Comments

  1. Ron

    Jun 20, 2019 at 8:55 am

    You hit the nail on the head here. This is one area of the game where physical strength requirement becomes negligible.

  2. Mike

    Jun 19, 2019 at 2:47 pm

    3,3,0. best part of my game.

  3. Harry Steele

    Jun 19, 2019 at 6:08 am

    I will start today 6/19/19

  4. Jason W

    Jun 19, 2019 at 5:30 am

    This note actually had nothing to do with the post… which is a good post by the way.

    It’s just a personal thanks to Terry Koehler for reviving the Ben Hogan brand. I have Scor, Ft Worth 15s (the first in Australia I believe) and now Ptx. All are ground breaking in their own right….. especially the Ft. Worth 15s. Which I love the most even if they are a little better than I am… hence the PTX in the bag now.

    But thanks Terry. No other manufacturers clubs have given me so much enjoyment.

  5. VF

    Jun 19, 2019 at 4:32 am

    “Once your ball is inside that range where you can reach the flag with a comfortable full-swing 9-iron or less, you should be able to get up and down in 3 strokes or fewer almost all the time. In fact, I think it is a realistic goal for any golfer to get down in two strokes more often than it takes more than three, regardless of your skill level.”

    This part is super misleading and also uninformed. From 100 yards a tour pro averages approximately 2.8 shots. You are saying that everyone REGARDLESS of skill level should expect to perform to basically that level – with even further out with a 9-iron as well!

    Knowledge is power, and realizing what a realistic expectation is can help a lot on the course with the mental side – pressuring everyone to expect playing like a tour pro is a bit extreme for my taste and also why I despise articles like these because you are only further misinforming the masses.

    • Terry Koehler

      Jun 24, 2019 at 3:54 pm

      Sorry for taking so long to reply to this, VF, but I apparently did not make my point very clear — my apologies. What I was trying to communicate is that from 100 yards and in, physical strength is pretty much neutralized, and most golfers can improve in that area with some instruction and practice. And that is where scores can really be improved. I don’t expect any recreational golfer to achieve tour pro stats, but I do believe it is realistic to not average much over 3 shots, regardless of handicap . . . again, with some instruction and practice. Realize that to average 2.8 strokes requires a pro to get down in two one out of five times (allowing never taking more than 3). For a recreational golfer to average 3.1, he could rarely get down in 2, but take more than three shots from that range not more often than 1 out of ten. I think that is attainable for most . . . again, with some instruction and practice.

  6. Conor

    Jun 19, 2019 at 1:13 am

    Subtract #2 from #1, then add 1/2 of #3. What is #1, your Score on 18 holes? I shot 89, my other numbers were 3, 1 and 2. So my shortgame hcp is 87?

    • Terry Koehler

      Jun 19, 2019 at 11:49 am

      That score question is just for reference. Based on your numbers, your short game handicap would be 3-1+1=3. Just a guide . . .

      • Conor

        Jun 21, 2019 at 3:41 am

        My short game is terrible, no way I have a 3 Hcp

    • Sahil

      Jun 20, 2019 at 5:49 am

      ja, its unclear. @wedgeguy give us an example please. my math ain’t so good.

  7. Michael R Lederle

    Jun 18, 2019 at 10:16 pm

    Use strokes gained greenside and putting, there are spreadsheets and apps. It is a pain to measure every shot but is exactly comparable to the average tour pro.

  8. Bond

    Jun 18, 2019 at 1:36 pm

    Pros make 50% from 8 feet. 50% Mkes drop to 6-7 feet for good amateurs. So I would revise factor #3.

  9. Kool-Aid Man

    Jun 18, 2019 at 11:14 am

    My short game handicap no matter how you calculate it is most assuredly higher than my USGA HC. I know I need to work on the short game as probably most of us do. Knowing something and actually doing it are two vastly different things. However, TakeMyMoney club manufacturer just came out with a new XCFDGHE grind with a variable bounce wedge in a murdered color scheme that is going to cure all my ills!

  10. Alex

    Jun 18, 2019 at 11:04 am

    Handicap right around 0 short game handicap of 2 which is dead on because I make up the difference on par 5s. Only thing that throws it off is I play on big greens with pretty severe breaks so I’d like to see how the 3 Jack impacts it. Probably brings it up another half stroke. Hitting greens is really important on small greens…hitting the right spot on greens or missing in an ok spot it’s more important on big greens.

  11. Scooter

    Jun 18, 2019 at 10:17 am

    2 handicap according to my GHIN. And according to the formula above and averaging the calculation over my last 6 rounds, I have a short game handicap of 4. Which I actually think is spot on. Just further solidifying I need to get to the chipping and putting green more often.

    Next step; how to practice most efficiently?

    • Dave Lawrence

      Jun 18, 2019 at 1:41 pm

      I think your situation might be similar to someone that needs to elevate their putting-from-distance numbers: learning to read the greens and the breaks, figuring out your target (where to land the ball), and learning to execute that shot. Knowing when to flop the ball to the hole, vs. bumping and running and using the green and speed to get next to the hole is where I’m figuring out my game. I’ve been making “landing zone” hoops on the practice green with neon tees. I’ll survey the green, figure out where the ball needs to land in order to get to the hole, and then try to land all my chips in that target zone. If you’re nailing the zone, but missing the hole, then the read/assessment of the green is off. If you’re consistently missing the zone and rolling out/staying short, then it’s the execution, not the analysis that needs work. Just my two cents on how I’m trying to get better here.

    • Jimmy

      Jun 18, 2019 at 11:33 pm

      Play by yourself when it’s not busy. Any pitch or chip that’s not inside three feet, hit it two or three more times. Consider different approaches/clubs, type of strike, etc. Then move on. By the fourth or fifth try, your brain has turned off and you’re just banging balls. Do this for the whole round. Breeze through putting – keep your focus on the short game. Do this just a handful of rounds and you’ll find you magically get much better.

      I’m a 2 who is a generally poor ball-striker and wild driver for my handicap. 100mph swing speed with driver, 7-iron only 150 because I play older forged clubs with shafts that are “too stiff” for my swing speed because my top priority is distance control. The best way to gain strokes in the short game is to not miss in the spot that screws you. As you gain confidence with short pitches, you’ll find yourself favoring the “good side” of the hole more & shooting lower scores even if you miss the green more often. Short up-and-downs from the short side are often easier than 60-foot two-putts.

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On Spec

On Spec: Talking about slow play

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Ryan has guest Rob Miller, from the Two Guys Talking Golf podcast, to talk about slow play. They debate on how fast is fast, how much time should 18 holes take, and the type of players who can play fast and slow.

Check out the full podcast on SoundCloud below, or click here to listen on iTunes or here to listen on Spotify.

Want more GolfWRX Radio? Check out our other shows (and the full archives for this show) below. 

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Opinion & Analysis

If Jurassic Park had a golf course, this would be it

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I have had the good fortune of playing some unbelievably awesome tracks in my time—places like Cypress Point, Olympic, Sahalee, LACC, Riviera, and a bunch of others.

However, the Bad Little 9 is the most fun golf course I have ever played…period.

Imagine standing on the first tee of a 975-yard track and praying to God almighty you finish with all your golf balls, your confidence, and more importantly, your soul. Imagine, again, for example, standing on a 75-yard par 3 with NOWHERE to hit it beyond an eight-foot circle around the flag, where any miss buries you in a pot bunker or down into a gully of TIGHTLY mown grass.

Sound fun?

I have played the BL9 twice at this point, with the first time being on a Challenge Day in November. It was cold, windy and playing as tough as it can. My playing partners Chris N., Tony C., and I barely made it out alive. I made four pars that day—shot 40—and played well. Do the math, that’s 13 over in five holes on a course where the longest hole is 140 yards.

It’s a golf course that makes zero sense: it’s punishing, it’s unfair, it’s crazy private, and on “Challenge Day,” it’s un-gettable even for the best players in the world. Rumor has it that there is an outstanding bet on Challenge Day for $1,000 cash to the individual that breaks par. That money is still yet to be paid to anyone…keep in mind Scottsdale National has PXG staff playing and practicing there allllll the time. To my knowledge, James Hahn has the lowest score ever at one over. That round apparently had multiple 20-foot par putts.

The Jackson/Kahn team which is responsible for the two big courses at Scottsdale National (Land Mine and The Other Course) were tasked with a challenge by Mr. Parsons: create a 9-hole course with ZERO rules. Take all conventional wisdom out of it and create an experience for the members that they will NEVER forget.

In this video, you will get a little context as to how it came together straight from the horse’s mouth, so I won’t get into that here.

I will end with this before you get into the video.

The Bad Little 9 sits in a very exclusive club in North Scottsdale, most will never see it. HOWEVER, what the idea of it represents is a potential way into bringing more people into the game, making it more accessible, saving real estate, playing in less time and having an experience. Hell, YouTube made short-form content a necessity in our culture. Perhaps the idea behind the Bad Little 9 will inspire short form golf?

I’m in.

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Opinion & Analysis

Hot Drivers: What’s really going on!

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Thanks to the R & A and Xander Schauffele, along with (allegedly) at least three other players we don’t know about yet having drivers test over the CT limit for speed, the golf world has exploded with hot takes on the subject.

Did the players know? Did someone else know? Are OEMs building fast drivers to trick the machine?

I’m not here to make hot takes, I’m here to talk facts and truths about how we got here and how Xander Shauffele (and potentially others) arrived at Royal Portrush with drivers over the CT limit.

First, let me make one thing straight, I don’t believe Xander, or any of the other players, had any idea their drivers were illegal/over the limit. Did they know they had a great driver that performed? Yes, but golf is a game of integrity and like life, in golf your reputation is everything; I don’t believe for a second they thought they were getting a distinct advantage against their playing competition.

How Does This Happen?

Modern driver heads are complex things. The tolerances that the OEMs and their suppliers work with are extremely tight—like aerospace industry tight—one engineer I have spoken to many times has said its actually tighter. You have extremely thin yet strong titanium, moveable weights, carbon fiber, and more working together in a complex geometry. They are built to launch golf balls up to 185 MPH all while maintaining flexibility so as not to explode on impact. It’s not easy to make a good one but the good ones make it seem easy.

A driver face will eventually wear out, its a fact. It can only take so many impacts before it will fail. The number it takes is generally very high, so high that many golfers will switch before failure ever occurs. It is well known within the industry that as drivers are used they actually get FASTER! The fastest a driver will ever be for ball speed are the few balls before eventual failure because of the increased flex happening with the face and the great energy transfer… but where does this flex come from?

OEMs are in the business of distance, and making drivers as long as possible. Thanks to advanced manufacturing, processes, and materials, they can now make drivers right to the limit and truly push the envelope with every single head. TaylorMade, for example, even openly talks about how thanks to the new speed injection on the M5 and M6 drivers, they are building drivers beyond the limit and dialing them back—pretty cool technology if you ask me.

Fast drivers + high swing speed players = a perfect storm for drivers to become hot.

The CT (characteristic time ) limit is .239 with an allowance of .018, meaning the absolute limit the OEMs have to work with is .257. If you get a driver that was measured by both the factory and your tour department and deemed legal at say .255 then you are good to go. But, without daily testing, we dont’t know when this “hot” stage in the driver’s life occurs: 100 balls? 1,000? What if you test before and after a round and it only fails after? No way to tell when it failed, maybe it was after the final tee shot and it was never non-conforming during play, what is the outcome? It’s not like the .003 increase would offer any distinct advantage once you factor in player and environmental factors, but still under the rules it’s a NO-NO.

You could even go the other way when it comes to wedges. I’ve been suggested the hypothesis that you could mill illegal grooves into a wedge beyond the limit but after a single bunker practice session of say 150-200 shots it’s now legal and RIGHT at the limit because of wear. In reality, this CT limit-pushing greatly benefits the regular golfer and allows any players to get the absolute most out of their driver (legally) when they get fit for a new one. Tour players get this same advantage, but because of their swing speeds, the likelihood of then getting to the fastest/hottest point is going to happen, well…faster.

Tolerance, Tolerance, Tolerance…

With so much talk about the tolerances of each head, what about the CT measuring devices? We’re talking about .003 microseconds! One tiny change to the way the test is conducted by the user, or how the machine is calibrated and there will be variance.

It’s the same thing when talking about lies and lofts, if unknown to you, the machine you use is off by a single degree then at least the whole set is “off” which from a players perspective is fine as long as you are seeing the intended results. Unfortunately, when it comes to the rules this could be the difference between a driver passing and failing—that’s a big deal.

What this has exposed and shown the world is that modern drivers really are pushing the limit for all golfers. Does it mean we need a rule roll back or adjustment to the CT variance to get the “hot” driver okayed…OR, does this mean the governing bodies to need put a real clamp down of how and when a driver can be tested and what it really means to “be at the limit”?

There is certainly a lot to discuss on many sides of this issue from player, rules,  technology perspectives, but if one thing is for sure, this really is just the tip of the iceberg to another element of the distance debate.

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