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Train Slow to Swing Fast and Play More

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You are probably reading this article because the title made zero sense to you when you read it.  You are probably thinking, “Slow training makes me go fast? Everyone knows you have to train fast if you want to go fast. We have all seen SuperSpeed Golf’s commercials. This guy is an idiot.” 

With that rationale, not sure I can blame you! 

If you’re a golfer and you want to move the clubhead faster, with more efficiency and for many more years to come, however, I encourage you to read on with a bit of curiosity and even skepticism if that is more your flavor. What you find out might turn the way you train 180 degrees onto its head. I know it did for me.

When I started training athletes more than 10 years ago, I subscribed to the “train fast to be fast” mentality for awhile. Then, thankfully, I read the research out there and realized how I was overlooking one of the most important phases to train mobility, power and maximal strength in my athletes as many people do: the eccentric phase.  

There are a few phases of movement that we should clarify before going any further so as to clear up any confusion later on. Most movements consist of three phases:

  1. The Eccentric Phase
  2. The Isometric Phase
  3. The Concentric Phase

In a squat, the eccentric phase is the lowering phase to the bottom of the squat. The isometric phase is the pause at the bottom of the squat. The concentric phase is when the athlete starts to move their body back toward the start position.  

In the golf swing, we can simply classify the three phases:

  • The eccentric phase occurs toward the end of the backswing as the club is decelerated
  • The isometric phase occurs at the top of the backswing as there is a slight pause right before the start of the transition toward the target (i.e. there is still tension in the tissues and joint, but there is no net joint motion occurring)
  • The concentric phase occurs during the downswing when the club is accelerating toward the golf ball  

Please note that there are many nuances and arguments could be made against these classifications. This categorization is made in the spirit of simplicity to help with understanding of the phases. 

While all three of these movements are relatively easy to see in most human movement and in golf as well, we more often see a focus on the concentric training piece in the gym rather than all three phases. This is interesting to note, as the eccentric phase is a crucial one where athletes are able to store large amounts of energy in connective tissues (muscles and tendons mostly) that we can then use to produce more power during the concentric phase.  

The caveat here is that you need to be strong enough to apply your brakes effectively to decelerate during the eccentric phase and reapply this force during the concentric phase. If you are weak in the eccentric phase, not only will you be inefficient in transferring the energy from the eccentric to concentric phase, but you will be more likely to be injured as well.

So why are we not focusing on this critically important phase of movement in our training of golfers? This is the million dollar question. By simply adding a focus on this part of your training, you will not only decrease your risk of injury, but also improve your strength, power, mobility, movement efficiency and muscle growth

Now to the “so what” part of this article. All of this information is great and cool, but how do you implement this type of training. More importantly, when in the year should we be doing this? Who is this NOT for? Let’s get into it!

This training is NOT for severely untrained individuals with no training background. What is going to follow is a simple progression from beginner to advanced that you can use to implement the benefits of eccentric training to help improve your longevity in the sport and your power output on the tee. 

Please Note: If you’re a newbie, we recommend you seek out the help of a fitness professional to safely guide your progressions.

Step 1: Three-Second Eccentrics

This is probably the simplest form of eccentric training you can do, and it doesn’t matter if you are using a kettlebell, dumbbell or barbell. It is exactly what it says. Just focus on lowering yourself through the eccentric phase for a three-second count.

The weight that you use should be less than what you would normally do for the rep count, as the focus on the eccentric phase increases your time under tension and the demand on the system with lower weights. This is another reason why eccentric training with newer athletes is great. You don’t have to use as much weight, and you are forced to slowly move through the motion and truly own the pattern. There is no using speed to mask weakness or bad technique. Usually sets of 6-8 are plenty with this focus.

This video below is of a five-second eccentric squat (Step 2) but the technique is no different for the three-second eccentric other than the descent is not quite as slow.

Step 2: 5-7 Second Eccentrics

This is a simple progression off the three-second eccentrics in Step 1. After four weeks or so of the three-second program, you can move to the even slower and longer lowerings. This further challenges you to really own the patterns and control the motion perfectly. It allows you to be more in tune with how you are moving throughout the motion and many times will bring to light inefficiencies in your pattern that you can work to improve without the weight being crazy heavy.

Step 3: Three-Second Isometrics

This next step takes “feel the burn” to a whole new level. Now that you can control the eccentric phase, you will work to isometrically control and hold your position at the bottom of the motion. This is a nice variation away from the slow-lowering focus to really challenge you to control the weight during the transition phase of the motion.  

A common question is, “How low do I need to go?” Without getting into the whole butt-to-ground vs. thigh-parallel-to-the-ground argument, go as low as you can (comfortably) while still maintaining sound technique. That being said, try to at least get to thigh-parallel if you’re able to with good technique.

Step 4: Overload Plyometrics

Depending on your age, your joint health and the overall ability you posses, Step 4 might be another game changer for you. Before going any further, if you have total joint replacements, bad arthritis, avoid high impact activities for any reason or just generally don’t think jumping is a good idea for your overall health, then the risk/reward is not present for you with this step. Stick to Steps 1-3 and enjoy the benefits there.

If you have no problems jumping or with higher impact force training, however, Step 4 can be not only fun, but also very beneficial to your performance! The idea of overload plyometrics is that as you drop down from a surface to the ground, you absorb that force and then explode as high as you can vertically or as far as you can horizontally — and then stick a solid landing.

In golf, the vertical force is what we are going to want to focus on training as the horizontal is less applicable. There are many variations you can perform such as altering your take-off mechanics, your landing mechanics (one vs. two feet) and even the height of the surface from which you are dropping. We utilize these variations with many of our traveling professional athletes as equipment can often times be difficult to find, but it is always easy to find a bench or step to drop from in order to make sure they are stimulating the nervous system response that we are after.  

This example of a simple depth jump demonstrated below shows the athlete dropping off of an elevated surface on two feet and then exploding up onto a higher box, which reduces how much force he has to absorb on the second jump. By using a higher box for the landing of the second jump, you are decreasing the amount of neural stress you have to take on because the box “catches” you closer to the apex of your jump.

The name of the game with overload plyometrics is all about how much force you have to absorb. The more force you have to absorb, the harder and more advanced the exercise is. To clarify, if you jump 20 inches in the air and land on the ground, that would be more intense (you would have to absorb more force) than if you jump 20 inches in the air and land on a 12 inch box.

Step 5: Overloading

This is where a lot of the rubber hits the road, and it should not be attempted without professional guidance — and definitely not if you are not a highly trained athlete. This is not a type of training for the weekend warrior who hits the gym only 1-2x/week. If that is you, stick to the top 3 steps and you will still see gains.

Highly trained athletes can oftentimes handle up to 125 percent or more of their concentric ability eccentrically. This means that we can put higher levels of stress on their tissue to force it to adapt, leading to increased maximal strength and hypertrophy gains. This is the performance benefit for higher-level athletes with great movement competency. There are a number of ways to achieve this desired outcome of overload training, such as with drop bars on the side of the barbells, heavy chains, flywheel training or others.  

Flywheel training is one that I would like to focus on here, as it is one of the safest forms of training around because it only allows you to put as much force on yourself eccentrically as you can create concentrically. This means the chances of injury are much lower than the other types of overload mentioned above. While these machines tend to be a bit cost prohibitive, it is this type of advance in training that will continue to occur to help golfers hit it longer for many more years to come while staying healthy. If you can find a facility near you that has one… JOIN!

In the end, eccentric-based training and eccentric-overload training create improvements in power, speed, strength, change of direction ability and mobility while also reducing the risk for injury. Each variation of this type of training may be more appropriate for different golfers at different stages in their life and career, but the first step is to be aware that this type of training exists. The next step is to figure out where it might fit into your training regimen. As always, I am more than happy to field questions and answer any specifics you may have by just emailing info@par4success.com.

As with anything, the success of this training depending on how it is executed. Because of the increased demand on the nervous system and muscles, there can be increased soreness after this type of training so recovery needs to be perhaps the biggest part of this conversation.  Timing in terms of when in the season to utilize eccentric based training as well as how to support recovery with nutrition are conversations that you should have with your golf fitness professional.

Hopefully you have learned something here today and as always, please reach out with questions or specific issues to attempt to implement this type of training into your golf fitness routine.  Swing Faster. Play Better. Hurt Less.

Editor’s Note: The author has no affiliation with Versapulley or any manufacturer shown in these videos.

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Chris Finn is the founder of Par4Success and a Licensed Physical Therapist, Certified Strength and Conditioning Specialist, Titleist Performance Institute Certified Medical Professional and trained to perform Trigger Point Dry Needling in North Carolina. He is regarded as the premier Golf Fitness, Performance & Medical Expert in North Carolina. Since starting Par4Success in 2011, Chris has and continues to work with Touring Professionals, elite level juniors & amateurs as well as weekend warriors. He has contributed to numerous media outlets, is a published author, a consultant and presents all over the world on topics related to golf performance and the golf fitness business.

11 Comments

11 Comments

  1. Patricknorm

    May 27, 2018 at 7:23 pm

    I took the time to read the article and watch the videos. The fact that you’re certified TPI adds to your credibility. Ignore the shameful comments. Excellent work. I imagine most serious golfers do some variation of this training. Most PGA Tour players do this as well. Even Beef Johnson. .

    • Chris Finn

      May 29, 2018 at 8:43 pm

      Thanks so much Patricknorm. Appreciate you taking the time to write this and hope you gained some value from it!

  2. Kevin

    May 27, 2018 at 5:15 pm

    Well eccentric training has shown its speed in improving muscle strength over a particular muscle group but calling the backswing phase “eccentric” is probably a misunderstanding of the term.
    I guess any extra weight training will in the end improve our SS, the key is to spare time and seriously do it. Its not only good for our golf but our life too

    • Chris Finn

      May 29, 2018 at 8:50 pm

      Thanks for the comment Kevin. I agree that the backswing is technically not “eccentric”. This was an attempt to simplify the actual sports science of what is happening for the general public. The rotary slings from the lead hip to trail shoulder anteriorly and the trail hip to the lead shoulder posteriorly are lengthening prior to their shortening during the downswing. This is the eccentric sling that allows the golfer to harness an increase in action potential for concentric contraction along those pathways. In a complex motion like the golf swing there are some muscles that are concentrically contracting simultaneously as other eccentrically contracting. I hope this helps to clarify what was meant by referring to the backswing as the “eccentric” phase. In sports science this is clearly not true, but it was an attempt to convey a point to a general audience. Thanks for calling for clarification and I couldn’t agree more with your comment that it is not only good for golf, but also for life.

  3. ray

    May 27, 2018 at 4:21 pm

    dry needling.. snake oil BS

    • Chris Finn

      May 29, 2018 at 8:53 pm

      Thanks for your comment ray. Sorry to hear you have had such bad experience with trigger point dry needling. Are you around Raleigh, NC? Would be happy to have you come in and help you with any issues you may be having on me. just shoot me an email at info@par4success.com. Would also be happy to answer any of your questions related to this topic or any others over a phone chat! cheers!

  4. ogo

    May 27, 2018 at 3:44 pm

    Has the WRX moderator locked all the comments longer than 2 lines? 😮

    • ogo

      May 27, 2018 at 3:46 pm

      Okay, let’s try this: “This training is NOT for severely untrained individuals with no training background.”

      • ogo

        May 27, 2018 at 3:47 pm

        That eliminates 95% of all 60 million golfers worldwide only playing golf for social fun.

        • ogo

          May 27, 2018 at 3:50 pm

          Then the fun buying golf weapons that will propel the ball to great heights. It’s a game of little boys chumming.

        • Chris Finn

          May 29, 2018 at 9:02 pm

          Thanks for your comment ogo. I would agree that if golfers are playing golf just for social fun (ie. no more than a few times a year and account for about 4% of total rounds played yearly worldwide) then they would not be interested in training to improve their golf game and fitness is probably the least of their worries for lowering their scores. But, if they are one of the 20 million golfers in the US alone who account for up to 85% of the rounds played per year…I think this article and fitness in general is very applicable.

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Opinion & Analysis

The 21 best golf podcasts you should be listening to in 2018

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What’s the best golf podcast? Debating that may be as fruitless as the Jack vs. Tiger debate, because there are a bunch of darn good ones out there right now. You don’t have to be an astute observer of the media space to know podcasting has exploded in popularity in recent years. Indeed, it seems like everyone has a podcast these days, including your grandmother’s Scrabble enthusiast pod.

Returning to the original question: this is a subjective list that isn’t meant to be exhaustive. If there’s a podcast you enjoy that finds itself outside the ropes, feel free to mention it in the comments.

So grab your earbuds, Beats by Dre, or wireless headphones if you’re really cool, and take a look at some notable podcasts by category.

GolfWRX Radio

Obviously, I’m strongly biased towards the GolfWRX’s podular offerings, and since this is, you know, GolfWRX, we’ll start with our pods.

19th Hole: Michael Williams talks to luminaries of the game and interesting folks alike in his pod. Heck, Michael’s first guest was Bob Vokey! Williams is well-wired and well-traveled, and oh, he has by far the best radio voice of anyone on this list, so he’s got that going for him. Other guests include Jack Nicklaus, Gary Player, Greg Norman, Scott Van Pelt, Rees Jones and many other legends.

Gear Dive: I’ll avoid any play on his last name, but Johnny Wunder’s Gear Dive is an inquisitive look into, well, golf gear. Wunder has spoken with everyone from Charles Howell III, to Fred Couples, to the boys at Artisan Golf. If you love golf equipment, or consider yourself a gearhead, this is the podcast is a must.

Two Guys Talking Golf: Editor Andrew Tursky and resident equipment expert Brian Knudson are the golf buddies you wish you had. The pair discuss equipment, club building, happenings on the PGA Tour, and an abundance of random golf-related and tangentially golf-related topics. Most recently, TG2 answered 30+ AMA-style questions from the @tg2wrx Instagram page, and they’ve had guests on such as Billy Horschel, Ping’s Marty Jertson, Scotty Cameron, Bob Vokey, Aaron Dill, GolfWRX Forum members and many others.

Unlocking Your Golfing Potential: This instructional podcast series hosted by coach Will Robins teaches golfers how to improve their games without improving their technique. If you want to lower your scores, and change your outlook on the game of golf in general, I highly recommend this podcast.

Listen to all the GolfWRX podcasts on SoundCloud or iTunes.

DFS golf podcasts

Golf is one of the fastest growing and most popular DFS sports. Accordingly, every DFS site in the world and most major outlets have a fantasy-related podcast. These three are among the longest running and finest in the space, although Matthew Wiley of Golflandia deserves a special nod for his spectacular rambling ridiculousness and high entertainment value.

Pat Mayo: Mayo is an OG of the fantasy sports podcasting game in general and fantasy golf pods in particular. And honesty, he must have cloned himself sometime in the past because his output absolutely mind-boggling. Plus, he’s one of the few podcasts on this list that records video, so if you’re looking for a pod with a visual component, Mayo is your man. Listen here.

Fantasy Golf Degenerates: Brad and Kenny go together like, well, Brad and Kenny. These two have been grinding out a weekly fantasy golf podcast since PGA DFS was in diapers a few years back. Brad is the ownership god and Kenny’s course previews are second to none. Well worth a pre-tournament listen every week. Best enjoyed with Crown Royal. Listen here.

Tour Junkies: PGA DFS podcasting’s other dynamic duo, David and Pat, have similarly been ‘casting since the early days of the…hobby? Come for the weekly entertainment, but stay for their inside knowledge of Augusta National (where David was a caddie). The pair have branched out into interviews–Kevin Kisner, Bob Parsons, John Peterson–which are well worth checking out too. Listen here.

Now, let’s take a look at some of what the the PGA Tours and Golf Channels of the world have under their umbrellas, as well as the rest of the colorful bouquet of golf golf-related podcasts that focus on everything from the intersection of golf and science to the intersection of Barstool Sports and golf.

From longstanding outlets

Talk of the Tour: While Mark Immelman’s “On the Mark” is good, on “Talk of the Tour” John Swantek “visits with a variety of players, writers, broadcasters, industry leaders and insiders from throughout the world of golf,” as the official description indicates. Given the Tour’s access and reach, the results don’t disappoint. Listen here.

Golf Channel Podcast: Is the title creative? No it is not. Is the podcast good? Yes it is. Not only does the whole range of on-air GC talent appear on occasion–Brandel Chamblee’s recent appearance was excellent, as was Tiger Tracker’s. Listen here.

Golf Digest Podcast: The folks at GD get top-notch (to quote Judge Smails) guests and turn out quality takes from a strong team of writers. Listen here.

European Tour’s Race to Dubai: Yes, turning the season-long points race into the title of a podcast is odd, but Robert Lee’s (not the Civil War general) podcast “features exclusive interviews with star names, incisive analysis of the latest action, all the key news and a light-hearted look at life on tour,” per the description. Listen here.

Matty & The Caddie: ESPN’s Matt Barrie and former comedian/current ESPN golf analyst Michael Collins join forces to interview both athletes and celebrities, inside and outside the ropes. Lately, the list of big name guests includes Golden Tate, Nick Faldo, Chris Webber, Joe Theismann, Alfonso Ribiero, Brian Urlacher, Joe Carter, George Lopez, Jack Nicklaus and more. Listen here.

Other ‘casts

No Laying Up: From Twitterers with day jobs to an upstart media outlet, NLU’s podcast was the tool that led to the merch, the features, and Soly, Tron and company’s other efforts. If you’re unfamiliar, start with the most recent episode (Justin Thomas) and work your way backward. You won’t regret it.

The Fried Egg Golf: Andy Johnson has become a force and a voice in the world of golf media in a very short period of time. While he and his guests do good work in discussing the pro game, Andy’s forte is golf course architecture, and he cooks up architecture discussions better than anyone in the podcast universe right now. Listen here.

Fore Play: Honestly, the iTunes description for Barstool’s golf pod is pretty good: “Trent, Riggs and their wide variety of guests talk about everything golf like normal folks sitting at a bar watching coverage, venting about the game’s difficulties, and weighing in on pro gossip. Your classic golf addicts, the “Fore Play” crew brings a young, unique voice to the rapidly-evolving game, discussing freely and openly everything golf.” Pretty much sums it up. Listen here (warning: explicit).

The Clubhouse with Shane Bacon: Mr. Salt-Cured Pork has had something of a come up, hasn’t he? The Fox hosting duties and more are well earned, as Bacon is a strong voice, and his network affiliation ensures a quality roster of guests. Listen here.

ShackHouse: Geoff Shackelford joins forces with “podcast personality” per the iTunes description, Joe House to “break down the biggest golf stories, interview some of the biggest personalities in the game.” Really, this show is all about Shack’s singular perspective. Listen here.

Feherty: I mean, what can you say? If you like David Feherty and his show, you’ll love his podcast (I do), because it is essentially his show. And if you don’t, you won’t. Listen here.

The Erik Lang Show: Ah, the singular Mr. Lang, who, doing things his own way, wrote his show description in the first person: “Hi! I’m Erik Anders Lang. I’ve worn a bunch of hats in this life from waiting tables, photography, doc filmmaking, hosting Adventures In Golf (PGA TOUR / Skratch TV) and now – a PODCAST! The Erik Lang Show is me pontificating on life, golf and travel.” Listen here.

Callaway ShipShow: Far from a content marketing gimmick, Callaway’s content marketing is, well, really good content. Harry Arnett’s “ShipShow” is kind of like the younger, goofier brother of “Callaway Live.” Billed as discussion about “compelling people, culture, narratives, and current events in golf,” the ShipShow is always a swashbuckling good time. Listen here.

Golf Science Lab: Cordie Walker pulls back the curtain and cuts through the hooey of the “mythology” of golf instruction and the game in general. He says he’s “making a difference in the way golf is taught, learned, and practiced,” and honestly, he’s not wrong. If you’re an instruction and improvement enthusiast, this is your ‘cast. Listen here.

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Do you know how to drop in 2019? Are you sure?

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Starting January 1, 2019, golfers will have to get used to the new Rules of Golf. Many changes were made to create the new rules, but one of the most important changes without any doubt are the dropping rules. You might say: “Come on, it’s easy! We just have to drop from knee height, right?” Well, it’s not that simple. There are quite a few other things you need to know, which I will clarify below.

Q1. What is “knee height” exactly?

“Knee height” means the height from the ground to your knee when in a standing position. 

Q2. So I cannot just kneel and thereby place the ball instead of dropping?

Good thinking… but no 🙂

Q3. What part of the knee do I have to drop from?

It’s not (at the moment) clarified which part of the knee is “the knee,” but there cannot be any doubt that you can drop from the whole knee.

—-o0o—-

FACTS: “CORRECT WAY TO DROP”

The 2019 Rules of Golf state that you are dropping the ball correctly if all these requirements are fulfilled:

  1. The player himself must drop the ball
  2. It must be dropped from knee height
  3. The player must not give it any spin, etc.
  4. Before the ball hits the ground, it must not touch any part of the player or the player’s equipment (e.g. his bag)
  5. It must be dropped in the relief area (the relief area is defined in the rule you are taking relief under), i.e. it must first touch the ground inside the relief area when dropped.

If just one of these requirements is not fulfilled, you are not considered to have dropped in a correct way. You must re-drop until you have dropped in a correct way (without any limit as to the number of re-drops).

If you play a ball not dropped in a correct way, you incur a one-stroke penalty — unless you played from outside the relief area, in which case you incur a two-stroke penalty in stroke play or lost hole in match play (see FACTS 2).

—-o0o—-

Q4. What is the penalty for not dropping from knee height?

You can and should correct your error before playing the ball. If you re-drop in a correct way, correcting your error, there is no penalty. If you don’t and make a stroke at the ball, you incur a one-stroke penalty (since you did not drop in a correct way). See “FACTS 1”.

Q5. What if I drop almost from knee height.

Well, as a starting point you have to drop from knee height. If you dont’t, you will have to correct your error by re-dropping correctly (see “FACTS 1″). 

There is a “I-did-my-best-so-please-don’t-penalize-me-rule” saying that when finding a “location,” you are not penalized for finding a wrong location if you made a reasonable judgment. It is for now not certain if this rule also encompasses a situation in which you don’t drop exactly from knee height simply because you cannot see that spot with certainty when looking down.

On one hand, you could argue that this interpretation would be in accordance with the spirit of this rule (don’t penalize a player doing his best). On the other hand, it seems that the knee cannot be that hard to find (!) and that a “location” probably must be interpreted as “a location on the golf course.” My conclusion would be that there is no excuse for not to being able to drop exactly from knee height, and thus this rule did not apply in this situation.

There is also a “naked-eye rule” saying that if the fact (here: the ball was not dropped from knee height) could not reasonable have been seen with the naked eye, the player is not penalized even though video evidence shows something different (i.e. that it in fact was not dropped exactly from knee height). In my opinion, this naked-eye rules is not applicable here, since a player will be said to be able to find the knee with a reasonable effort. 

So… in my opinion there is no excuse not to drop from knee height!

—-o0o—-

FACTS 2: RELIEF AREA.

A relief area is the area in which you have to drop (see “FACTS 1”) and in which your ball must end after a drop. 

Example: If you deem your ball in the rough unplayable, you can for example choose with a one-stroke penalty to drop a ball within two club lengths from — and not nearer the hole than — the spot where the ball lay. This area is called the “relief area.”

If your ball ends outside the relief area in your drop, your required action depends on whether or not you dropped in a correct way (see “FACTS 1”). 

  1. If you did not drop in a correct way: You must re-drop again (without penalty) without any limitations as to the number of re-drops until you have dropped in a correct way. 
  2. If you did drop in a correct way: The player must re-drop (in a correct way!) a ball one time (without penalty). If the ball still ends outside the relief area, the player must then (without penalty) place a ball on the spot where the dropped ball first touched the ground in the re-drop. If he player does that, no penalty is incurred. If he does not but plays a ball from outside the relief area, he plays from a wrong place thereby incurring a two-stroke penalty in stroke play or a loss of hole in match play.

—-o0o—-

Q7. Who should drop the ball?

Only the player can drop the ball. Not the caddie, not other players, not anyone else! See “FACTS 1”.

Q8. What is the penalty if your ball strikes your bag or yourself in the drop?

The answer depends on when it happens (i.e. when it strikes you or your equipment):

  1. If it happens before the ball strikes the ground: There is no penalty presupposing that you re-drop before you play the ball. You have to re-drop no matter how many drops it takes for you not to strike your bag or yourself. If you don’t re-drop and play the ball, you incur a one-stroke penalty.
  2. If it happens after the ball has struck the ground: There is no penalty, and you shall not re-drop.

Q9. Where must I drop?

You must drop in the “relief area,” which is defined in the rule you are dropping under. If you declare your ball unplayable, for example, then one of the options is to drop within two club length – not nearer the hole – than where the ball lay. This area is the “relief area” in which:

  1. Your ball must land in the drop (see “FACTS 1”) and
  2. Must end (See “FACTS 2”)

Q10. What if I drop from shoulder height?

That probably will happen quite a few times in the beginning of 2019. In this case, you are not dropping in a correct way, and you must re-drop without penalty before you make the stroke. See “FACTS 1.”

Q11. When do I have to re-drop?

The re-dropping rules are simplified. Under the current rules, there are a lot of situations where you are required to re-drop, e.g. when the ball rolls closer to the hole than the nearest point of relief, when the ball rolls into a bunker (and stays there), when the ball rolls more than two club lengths from where it first struck the course, etc. These rules are quite difficult.

In 2019, it gets easier. You have to drop in a “relief area,” and the balls needs to end it that area. If you drop outside this area or if the ball rolls and stays outside this area, you are required to re-drop. See “FACTS 1” and “FACTS 2.”

Q12. Do I have to re-drop (as it is today) if the ball rolls more than two club lengths away from the spot that the ball first struck the course in the drop?

First of all, in 2019 there is not such a “two-club-length rule.” The re-dropping rules are explained in “FACTS 1” and in “FACTS 2” above. 

  • If you take relief (e.g. from a path) and must drop within one club length (of the nearest point of point of complete relief), you will always have to re-drop if it rolls more than 2 club lengths (since the relief area is exactly two club-lengths long measured from the two points farthest from each other). 
  • If you drop after a rule requiring you to drop within two club lengths, sometimes you must re-drop if the ball rolls more than two club lenths and sometimes not. The only thing that matters is that the ball must be dropped in the relief area (see “FACTS 1”) and must end in the relief area (see “FACTS 2”). Otherwise, it must be re-dropped.

Q13. I have a bad back and therefore I cannot take my arm down far enough to be able to drop from knee height. What do I do?

I don’t know. My guess would be this: A player who cannot drop from knee-height due to back-problems most likely cannot play golf at all. In other words, a player able to play golf will almost always be able to drop the ball from knee height.

In the extremely rare situations where a player cannot drop from knee height but can play a round of golf, there is a “do-what-is-fair-rule” stating that in situations not covered by the Rules of Golf, you should do what is fair. Maybe that would lead to the conclusion that it was OK for a player to drop from a place higher than knee height (e.g. just from the position the arm is when it is stretched and relaxed alongside the leg).

Q14. Is a taller player going to drop the ball from a higher place than a lower player?

Yes!

Q15. Isn’t that unreasonable?!

Well, that’s for you to decide 🙂 Who said that the 2019-Rules of Golf where easy to understand?

Rules Mentioned in Article

  • 14-3: Dropping the ball
  • 20-2c: “Naked-eye-rule”
  • 1.3b(2): “Reasonable-judgment-rule”
  • 20.3: “Do-what-is-fair-rule (when the situation is not covered by the rules).
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Opinion & Analysis

How to qualify for the U.S. Amateur (in-depth statistical analysis and tutorial)

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This is a follow-up of sorts to an article that I published on GolfWRX in May 2017: A Modern Blueprint to Breaking 80.  

With the U.S. Amateur concluding at iconic Pebble Beach last weekend, I thought of the many amateurs out there who would love to one day qualify for this prestigious event. Personally, I made it to the State Amateur level, but work and life got in the way and I never made it to the next step. For those who aspire or wonder, here’s an outline of what your game should look like if you want to qualify for the U.S. Amateur.

Scoring

To start with, your USGA Index needs to be 2.4 or lower to even attempt to qualify. If your course is rated 71.5/130*, the best 10 of your most recent 20 scores should average 74.3. This score will adjust slightly up if your course is rated more difficult, and slightly down if it’s rated less difficult. For the purposes of this article, I’m assuming the average course and slope rating above.

*Note: 71.5/130 is the average rating of courses played by single digit handicap golfers in the ShotByShot.com database of 340,000 rounds.

Your average scores by par type will be:

  • Par 3:  3.21
  • Par 4:  4.20
  • Par 5:  4.86

The Fastest and Easiest Way to Lower Your Scores

Every round is a mix of good shots, average shots and bad shots/errors. The challenge is to determine which piece of your game’s unique puzzle is your greatest weakness in order to target your improvement efforts on the highest impact area. If you track the simple good and bad outcomes listed below for a few rounds, your strengths and weaknesses will become apparent.

Tee Game or Driving 

Goals: Hit EIGHT fairways and limit your driving errors to ONE, with the majority being the less costly “No Shot errors” (more on this later).

Distance: I will ignore this and assume you’re maximizing distance as best you can without sacrificing accuracy.

Fairways: Hitting fairways is crucial, as we are all statistically significantly more accurate from the short grass.

Errors: Far more important than Fairways Hit, however, is the FREQUENCY and SEVERITY of misses. To help golfers understand the weaknesses in their game, my golf analysis program allows users to record and categorize the THREE types of Driving Errors: 

  1. No Shot: You have missed in a place from which you do not have a normal next shot and require some sort of advancement to get the ball back to normal play.
  2. Penalty: A 1-stroke penalty due to hazard or unplayable lie.
  3. Lost/OB: Stroke and distance penalty. 

Approach Shots 

Goals:  ELEVEN GIRs and ONE penalty/2nd             

Penalty/2nd:  This means either a penalty or a shot hit so poorly that you are left with yet another full approach shot from greater than 50 yards of the hole.

The chart below displays the typical array of Approach Shot opportunities from the fairway (75 percent fall in the 100 to 200-yard range). The 150 to 175-yard range tends to be the most frequent distance for golfers playing the appropriate distance golf course for their game.

Short Game (defined as shots from within 50 yards of the hole)

Chip/Pitch: If you miss 7 greens, you will have 6 green-side save opportunities. Your goals should be:

  • Percentage of shots to within 5 feet: 40 percent
  • Percentage of Saves: 47 percent (3)
  • Percentage of Errors (shots that miss the green):  6 percent, or approximately 1 in 17 attempts.

Sand: You should have 1 of these green-side save opportunities. Your goals: 

  • Percentage of shots to within 8 feet: 35 percent
  • Percentage Saves: 32 percent
  • Percentage of Errors (shots that miss the green): 13 percent, or approximately 1 in 8 attempts.

Putting: You need just over 31 putts.  Aim for:

  • 1-Putts: 6
  • 3-Putts: 1

The chart below displays the percentage of 1-Putts you will need to make by distance, as well as the typical array of first-putt opportunities by distance. Note that 62 percent of your first-putt opportunities will fall in the 4 to 20-foot range. Adjust your practice efforts accordingly!

Good luck, and please let me know if and when you are successful.

For a complete Strokes Gained Analysis of your game, log on to ShotByShot.com and sign up for a 1-round free trial.

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