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Dennis Clark: More golf swing myths

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A few months ago, Dennis Clark wrote the popular instruction article “Three golf swing myths that can hurt your game.” Here are five more golf swing myths:

4. Myth: Hitting down on the golf ball causes more spin. 

Fact: It does not: Dynamic Loft, speed, and point of contact on the face control spin. That’s it. The angle of attack technically does not matter.  If you hit down OR up the golf ball, spin will remain the same if the dynamic loft and face contact point and speed remain the same. Nine iron spins more than two iron because of loft, not because the attack angle is steeper.

5. Myth: A club face square to the target causes the golf ball to fly straight.  

Fact: Sorry, just not the case. Read my previous article on the D Plane. A club face square to the path will cause the golf ball to fly without curve (left, right or straight).  It has nothing to do with the target line unless the golf club is traveling at the target at impact. This is rarely the case — perhaps a 3-wood off the ground occasionally.

6. Myth: A draw is hit with the club face closed to the target.  A fade is hit with the club face open to the target.  

Fact:  Please refer to myth/fact No. 2. The golf ball starts in the direction of the face and curves away from the path. So if you want to play a true right-to-left draw, the face should be open (pointing right of target) and the path should be in-to-out of where the face is pointing.  Just the opposite for a fade. So yes, in the Masters playoff Bubba’s face was left of the green and his path had the be extremely inside out.

7. Myth: Wedges go high, two irons go low.

Fact:  Not if they are both struck correctly. In fact, every shot you hit, regardless of the club you hit it with, will go the same height (about 35 yards, or 100+ feet high for tour pros). The reason they look different is the the wedge gets to its apex well before the driver does, but the apex will be the same, all things being equal.

8: Myth: Draws go further than fades.

Fact:  This is in the “yes but” category.  Yes, but only because draws are launched lower.  There is no evidence that left axis tilt (draw spin) runs further than right axis tilt (fade spin) whatsoever.  But the draw is produced by a club face that is closed relative to the path (and therefore slightly de-lofted) and a fade is produced by club face open relative to the path  (and therefore lofted). If they are hit at the same trajectory (which technically can be done) they will go the same distance, all thing being equal. So a draw hits “hotter” because the landing angle was lower.

How do I know all this? TRACKMAN tells me so. If you see ball flight through the eye of this amazing machine, you might never think of a golf swing the same again. It is truly revolutionary and scary accurate.  I see it all day every day and would not teach without it. Our years of “guessing” in golf instruction are over.

Analogy: An X-ray machine versus an MRI machine or 3-D vs 2-D.

Because of golf doppler radar technology, teaching world will never be the same. Every one of my lessons measures, not guesstimates the result of every shot.  Trackman measures 21 variables, ball flight and club delivery, which are all measured to plus or minus a fraction of a percent.  Teachers, don’t leave home without it.

As always, feel free to send a swing video to my Facebook page and I will do my best to give you my feedback.

Click here for more discussion in the “Instruction & Academy” forum. 

Dennis Clark is a PGA Master Professional at Nemacolin Woodlands Resort in Farmington, Pa., and Marriott Marco Island Resort in Naples, Fla. He has been a professional for over 25 years. You can learn more about Dennis on his website, http://www.dennisclarkgolf.com

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Dennis Clark is a PGA Master Professional. Clark has taught the game of golf for more than 30 years to golfers all across the country, and is recognized as one of the leading teachers in the country by all the major golf publications. He is also is a seven-time PGA award winner who has earned the following distinctions: -- Teacher of the Year, Philadelphia Section PGA -- Teacher of the Year, Golfers Journal -- Top Teacher in Pennsylvania, Golf Magazine -- Top Teacher in Mid Atlantic Region, Golf Digest -- Earned PGA Advanced Specialty certification in Teaching/Coaching Golf -- Achieved Master Professional Status (held by less than 2 percent of PGA members) -- PGA Merchandiser of the Year, Tri State Section PGA -- Golf Professional of the Year, Tri State Section PGA -- Presidents Plaque Award for Promotion and Growth of the Game of Golf -- Junior Golf Leader, Tri State section PGA -- Served on Tri State PGA Board of Directors. Clark is also former Director of Golf and Instruction at Nemacolin Woodlands Resort. He now directs his own school, The Dennis Clark Golf Academy at the JW Marriott Marco Island in Naples, Fla.. He can be reached at dennisclarkgolf@gmail.com

7 Comments

7 Comments

  1. Jooma

    Oct 11, 2012 at 11:33 pm

    A golf ball spin is created only by the angle of attack of a golf club face and the friction between the ball and the club face.
    Steeper angle of attack creates more force therefore more friction resulting in more spin.

    • Justin

      Jun 30, 2013 at 1:04 am

      Sorry, but no. To both. Still believe every new drivet model will grant you x amount of yards, too?

  2. Jooma

    Oct 11, 2012 at 11:26 pm

    Draw will ALWAYS go further (assuming that the same force is applied) because the ball is trapped by the club face and thus more force can be transferred to it. Fade or slice is just sliding against the face of the club with the majority of force not being applied to the ball.

  3. James Lythgoe

    Aug 28, 2012 at 6:31 pm

    For Myth # 8, fades are struck with an open face which effectively adds loft to the club used. Draws are struck with the clubface closed or de-lofted. If you were to hit a fade or a draw with the same amount of loft, both shots would fly the same distance.

  4. James Lythgoe

    Aug 28, 2012 at 6:26 pm

    Adding to Myth # 4 I would say having the back of the ball exposed to the clubface is a big factor in determining spin. Playing in Canada where the ball surrounds the back of the ball, it is very difficult to spin the ball. Go to Florida and the grass lies flat on the fairway so the whole back of the ball is exposed. You can really hit crisp clean shots from lies like that.

  5. Troy Vayanos

    Aug 25, 2012 at 4:28 am

    Some good ones her Dennis. It’s very interesting when you explain them like this compared to a lot of other generic golf instruction out there today.

  6. dennis

    Aug 24, 2012 at 5:44 pm

    There are no false readings but you have to read all the variables to get an accurate take on it. For example if you get a 4-degree closed face to path reading and right spin axis, you can calculate how much toward the heel the ball was it…

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Davies: The Trail Elbow In The Downswing

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In this video, I discuss the role of the trail elbow in the downswing. I also share some great drills to help golfers deliver the trail elbow correctly, which will help improve distance and contact.

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The 3 different levels of golf practice

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“I would have practiced as hard, but I would have made my practice more meaningful. I would have worked more on my short game and putting. I would’ve done a lot more drills to make the practice more meaningful, and I would’ve added pressure to the practice as much as possible.” — Lee Westwood

Now here’s the rub. Practice is not monolithic! I approach practice as having three different, distinctive and separate curriculum and criteria.

  • Level 1: Basic
  • Level 2: Advanced
  • Level 3: Extreme

Basic Practice (Level 1) by definition is “repeated exercise in or performance of an activity or skill so as to acquire or maintain proficiency in it.” Basically, it’s doing the same thing over and over again to get better at it. My favorite skill that requires practice is the 76-yard “flighted wedge.” I do it, and I recommend it be done at every range practice session. Additionally, I identify and then practice as many different “skills” that are required to hit different golf shots. I have found that a non-pressurized environment is the best way to practice in a basic model.

It goes without saying that golf is not played in a pressure-free environment, so basic practice doesn’t help us play golf. The prime objective of Level 2 Practice (Advanced Training) is to take what you do in Basic Practice to the golf course.

First, create on-course situations that require you to hit the shots you have practiced. There should be rewards for demonstrations of competence, and there should be consequences for demonstrations of incompetence

“When you practice, try to find a situation to fit the shot you’re trying to practice.” — Ben Hogan

For example, a major problem is the unevenness of the lies you will encounter during play as opposed to the lies you used for your drills. From marginal to extreme, lies are difficult to replicate on the practice tee. So, play a round of golf and move the ball into the most undesirable lie that is very close to where you are.

Another example would be duplicating the creativity that is sometimes required during actual play. The prime example of that would be the sensation of “being in-between clubs.” I would suggest that you play an occasional round of golf using only half of your clubs. Take two wedges instead of four. Take only the “odd” or “even” numbered irons. Look at not taking the driver, or not taking all of your fairway clubs. I have not taken my putter, which forced me putt with my sand wedge!

A third example would be to play a round of golf and deliberately miss every green in regulation. Should your ball accidentally finish on the green in regulation just move it off into the rough, a bunker or whatever else could use the extra attention. You can create games where your opponent moves your ball off the green into something that would be advantageous to him.

Level 2 Practice is conducted on the practice ground as well as on the course. What I do and recommend is to take each of the shots, skills and drills used in Level 1 and add some accountability to the range experience. I have my students and clients use a “Practice Book” to schedule activities and to keep track of improvement.

Author Note: I will send you a sample practice book page that many of my players actually use. Request it at edmyersgolf@gmail.com.

Please be advised that Level 2 Practice can feature games, wagering or other forms of friendly competitions because they should only activate the lesser emotions of irritation, annoyance, anticipation, anxiousness, joy, pleasure and disappointment. Dealing with these feelings in practice will help you recognize and deal with the minor stresses experienced by most recreational golfers.

Stress is the major cause of “CHOKING.”

Stress, by definition “is a state of mental or emotional strain or tension resulting from adverse or very demanding circumstances.” Stress can ruin our ability to perform when we experience the major emotions such as fear, anger, shame, humiliation, euphoria, ridicule, betrayal, doubt and/or disbelief.

Level 3 Practice (Extreme Preparation) is on-course training sessions best suited for very serious competitive golfers. The more a player is able to compete in a simulated or controlled environment that accurately replicates the actual “pressures” that produce the kind of stresses that can effect performance, the better the player will perform when stressed in actual tournaments or events. Please be advised that Extreme Practice DOES NOT feature games, gambling or “friendly” competitions. They don’t control the conditions of play sufficiently to replicate the type of pressure that would induce “stress.”

“Simulation, which  is a technique (not a technology) to replace and amplify real experiences with guided ones, often “immersive” in nature, that evoke or replicate substantial aspects of the real world in a fully interactive fashion.” For many years now, the medical profession has used simulations to train doctors, the military has used simulations to prepare troops for the realities of the battlefield and aviation has used simulators to train pilots. Simulating has the added benefits of being cost and time effective while producing verifiable results.

If it’s possible for airlines to replicate every possible scenario that a pilot could experience in the cockpit by using simulations, then why isn’t it possible to replicate situations, and subsequent emotional responses, that a competitive golfer could experience on the golf course? Let me give you an example of what I mean.

“I got nervous all the time, as nervous as the next guy. It’s just that I caught myself before it became destructive.” Jack Nicklaus

Recent events at the WGC-Dell Technologies Match Play gives us some evidence of the destructiveness of uncontrolled emotions. Justin Thomas said that he couldn’t get the thought out of his mind of becoming the No. 1-ranked player in the world should he defeat Bubba Watson in the semi-finals, which he failed to do.

“I haven’t had such a hard time not thinking about something so much,” Thomas said. “And that really sucked. I couldn’t stop thinking about it, to be perfectly honest.”

Then there was Ian Poulter being told that with his win over Louis Oosthuizen he had earned a spot in this years’ Masters tournament only to be told 10 minutes before his next match that he had not actually secured the coveted invitation. With elation, joy and satisfaction jerked away and replaced with disappointment, and possibly anger, the Englishman went out and got whipped by Kevin Kisner 8 & 6!

I concede that Justin Thomas’ and Ian Poulter’s situations were so unique that simulation-based practice and preparation techniques may not have been available to them, but now they both must know that their performance was effected negatively by mental stresses. And with that knowledge they may want to get tougher mentally. Level 3 Practice does that!

Not all that long ago, I was approached by a PGA Tour veteran for some on-course, one-on-one training. He was experiencing severe “choking” in pressurized short-game situations. So I took him out on the course and we replicated the exact shots he had problems with in the past. He demonstrated that he could perform each and every shot in a stress-free environment. We went into a “low-stress” training environment and his performance began to suffer. Then, at his urging to get “real,” we went into a “high-stress” practice mode and he melted down. Without going into details, he became so angry that not only couldn’t he hit golf shots, he tried to run me down with the golf cart as he retreated to the safety of his car.

Now, that’s not the end of the story. A few hours later, after some soul searching, he apologized for his lack of self-control and acknowledged that he had recognized the early signs of stress growing internally as we worked. We went back out onto the course and got back to work.

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Winning Ways: Here’s what it takes to become a winner in Junior Girls golf

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Every competitive golfer strives to win, and I want to help them achieve their goals. Recently, I wrote a story highlighting the statistics behind winning in junior boys golf, and how they can do it more often. Now, we set out to examine the data on winning in junior girls golf, and provide ways they can improve. The data is based on an analysis of tournament results from all events during the 2017 year from the Junior Tour of Northern California. We then asked stats guru, Peter Sanders, Founder of ShotByShot.com, to provide the stats related to the winning scoring numbers that we found. Finally, we discuss ways that juniors can practice building skills and work towards becoming tournament winners.

The Winning Scores

In 2017 the Junior Tour of Northern California held 26 tournaments with 850+ members. According to our data collection based on information available on the website, the average girl’s tournament course measured 6145 yards. The average winning score for girls was 146 (36 holes), or 73 per round. Ten of the 22 tournaments where won with scores of 144 or better and the low 36 holes total was a whopping 133! In the data collection we also collected the average 10th place scores girls. The average 10th place score for girls was 159 or 79.5.

The Winning Stats

We provided the numbers to statistics expert Peter Sanders. Peter’s company has been providing Strokes Gained analysis for golfers for the last 29 years. Peter is the founder of ShotByShot.com, a website that provides golfers at all levels with Strokes Gained analysis, pinpoints specific strengths and weaknesses and highlights improvement priorities. Since the launch of ShotByShot.com in 2005, Peter has collected over 317,000 rounds. Accordingly, Peter has agreed to share the numbers, below, for a typical female player who averages 73. There are two important points to consider when reviewing these statistics:

  1. In order to have a complete picture of the puzzle that is golf, one must consider the ERRORS, or lack thereof, that play such an important role in scoring at every level. Even the 650+ PGA Tour stats ignore these important miscues. Shot By Shot has included them in their analysis from the beginning and they are highlighted in the infographics below.
  2. The data provided represents only tournament rounds. As such it will primarily represent the high school and college programs that use ShotbyShot.com

Infographics Created by Alexis Bennett

The Winning Preparation

Junior girls are encouraged to use these stats as a benchmark against their own performance to determine where they might need to improve against the “typical 73 player.” After identifying gaps in their game, they can then create practice plans to help improve. For example, a junior might notice they have more 3-putts than the model. To improve, they could work put more time into practice, as well as playing games on the golf course like draw-back and 2-putt.

  • Drawback is a game where after your first putt, you draw the second putt one putter length away from the hole. This often changes a shorter putt (> 2 feet) to a putt of between 3.5 – 5 feet. This putts significantly more pressure on your putting.
  • You may also play Two-Putt, a game where when you reach the green, you (or your playing competitor) tosses the ball away from the hole. You must 2-putt from that spot to move to the next hole (even if it takes a couple attempts!).

Others reading this article might find that they don’t hit enough greens. Improving this area will require more consistent strikes, which may require further technical development and block practice, as well as working on the golf course. To start, I would recommend that every junior implement the yardage rule. The yardage rule works like this; figure out the distance to the very back of the green. For example, this number may be 157. Then figure out what club ALWAYS flies 157, which might be 6-iron. Then choose 7-iron for the shot. This way your best shot will not fly the green, your average shot will likely be in the middle of the green and your less-than-perfect shot will hopefully end up on the front of the green.

During practice rounds, play competitive games with yourself to sharpen your ability to hit greens. For example, if you normally hit 7 greens per round, in practice your goal might be 9. You would track your results over a month and then see your progress.

Beyond building individual skills, like hitting greens or working on putting, junior golfers need times to play competitive rounds on their home golf courses. Ideally, these rounds are played against other people with similar skills and done under tournament like conditions with consequences (loser buys winner a coke or cleans their golf clubs). Playing hundreds of rounds at your home golf course under these conditions gives you a unique opportunity to sharpen your game, learn your tendencies and build skills such as endurance and mental toughness. Most importantly, it teaches you to win and shoot under par!

Please also keep in mind building these skills may take months (or even years). In my own personal experience, when I set out to improve my birdies per round, it took nearly 4 months and 75+ rounds and significant practice to begin to see a change. Depending on your schedule and access to resources like a golf course and instructor, some changes might take a year or more. Regardless, don’t ever worry; building a solid foundation in golf will always lead to rewards!

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